Change log:
0.8.5
* changed: removed ratingsystem
* changed: completely refactored folderstructure
* added: option to disable NV/TV for vehicles
* removed dead code from ui.h
* fixed: hud disabled when killed
* worked on revivesystem
* added: icon based hud (DayZ)
* added: food & water at spawn (examplemission) to show how it looks like
* added: more localization
* fixed: multiple minor bugs
* added: own post-process-damagesystem
* removed: austin's damagesystem
* README.txt separated in multiple files, now used again and up to date, -> README.md and README folder
* added: mortar backpacks to special items
* added: recommended serversettings
* added: fieldmanual entries (untranslated)
* updated: explosives interface 1.1 fixed
* added: logging
0.8.4
* added: drones
* chenged: increased loot in special box
* fixed: bug in localization
* added: new paradrop spots
* chaged: refactored paradropped box to make it more generic and easier to add new boxes
* fixed: undefined variable in initHumanity.sqf (0.8.3.1)
* fixed: several bugs concerning infected wounds in initHumanity.sqf (0.8.3.1)
* added: multiple paradropped boxes
* added: hint if infected/infection healed
* added: localization for infection
* changed: infection adjusted to fit its explanation
* changed: all players are medics from now to fully regenerate health to disable infections and make the medikit better
0.8.3.1 (HOTFIX)(DEPRECATED)
* fixed: syntaxerror in initHumanity.sqf
0.8.3 (DEPRECATED)
* added: localization
* added: full translation to german including sounds
* fixed: vas on startup didnt work
* changed: infected wounds increase temperature
* added: option hg_infectionChance
* merged samplemission with the framework itself to reduce its sice and copy&paste tha data everytime
New Features:
- Temperaturesystem
- temperature increased during day
- temperature decreased during night
- temperature increased if running
- temperature decreased if walking/standing
- temperature decreased if in water
- temperature increased if near burning campfire (no vehicles!)
- temperature increased if player has infected wound
- thirst is increased if temperature is high
- thirst is decreased if temperature is low
- hunger is increased if temperature is low
- hunger is decreased if temperature is high
- damage is dealt if temperature is too high or too low
- if temperature would change away from normal temperature the change is reduced to obtain stability (excluded: fire, water, infected wounds)
Configurable - highly configurable via mission parameters in hg_params.h or even during missionselection
HUD - minimal custom HUD to show informations like thirst/hunger/...
- HUD using DayZ icons
Moveable explosives - explosives can be moved
- drop them by pressing "space"
Infected wounds - wounds can get infected and deal damage over time
- chance is linear depending to damage
- infected wounds can be treated with medikit
I will release the update the next days...