Finally I found the time to release an updated version of my weapons, I’m sorry for the long wait and for all the issues it caused.
This version should fix all the problems I red on the forums so far, and also update the weapons with bipods capability, it also set A3 sounds for all the weapons, since the old sounds were reported to create problems in some users.
I will keep working on these weapons and on all my other addons in the spare time I’ll have, thanks again for all reportings and for your patience
You’ll find all the other changes in the changelog.
Thank you very much to all of you for your support and suggestions !
Description
The weapons that equip my SF units will be found in the editor in 3 ammo boxes divided by sides as follow:
NATO SF Weapons:
- M4A1, M4A1 M203, M4A1 AG36 black, desert, woodland and CQB versions
- PSO/ PSO Sniper(3D), Sniper side mount KSVK optic, Kobra, NSPU ans Goshawk
- Backpacks for my unit's addons
- Masks, googles, NVGs and wraps for my unit's addons
I used what I found on web as reference sources.
Features:
- Those weapons are meant to equip my US, UK, Italian SF and GRU Spetsnaz units
- Weapons have custom ammo and magazines
- Weapons have custom UI pics
- Weapons have A3 features : optics, torch, suppressors and IR capable, rotating muzzleflashes, custom handanims and anims.
- Weapons have dedicated ammocrates with their slingloadable models
- The pack includes few dedicated optics (PSO, Acog, Aimpoint, Sniper optic) , retextured BI camo optics and dedicated suppressors, IR pointer for both rifles and handguns
- The pack includes unit's dedicated backpacks for my addons
- Optional ASDG Joint Rails config included in folder.
- Optional ACE3 config included in folder
Installation.
Put the addon in "mod folder" of your preference and load it trough steam app properties, weapon boxes are in editor as follow: Empty >> Ammo >> NATO SF\Spetsnaz Weapons: All weapons
Empty >> Ammo >> NATO SF Weapons: US,UK and italian SF weapons with optics
Empty >> Ammo >> NATO SCARs Weapons: SCARs weapons with optics
Empty >> Ammo >> Spetsnaz Weapons: GRU Spetsnaz weapons with optics
Please remember to REMOVE the old "mas_us_rifle_fhq_c.pbo" since it will brake the new version of the addon.
If you wish to use FHQ/RH/ecc.. accessories just add to modfolder the ASDG joint rails optional config called : "asdg_jointrails_mas_weapons.pbo" and overwrite the "mas_us_rifle_c.pbo" with the one included in the ASDG optional config folder, this will make weapons compatible with them.
IF YOU WANT TO REVERT TO STANDARD WEAPONS REMEMBER TO OVERWRITE THE "mas_us_rifle_c.pbo" WITH THE ORIGINAL ONE!
If you wish to add ACE3 optional config just copy the file "mas_us_rifle_ace3_c.pbo" in your mod folder and this will make my ATGM to fire in javelin lock mode, make RPG18, M72 LAW and M136 diposable lanchers and add HUNT-IR granedes to all underbarrel granade launchers.
NEW AMMO NOTES:
- To use Sub-sonic ammo: just load SD magazines, they're available in 5,56x45 - 5,45x39 - 7,62x39 - 7,62x51 - 46x30 , tested with AI
- To use blank-rounds: you will need specific weapons: M4 T, M16 T, M14 T, AK74M T and AKM T, only those weapons are able to load blank rounds magazines (avoid issues).
- for all classnames please refer to the included pdf/classlist files.
Requirements.
Arma3
Changelog.
v 1.9 date 30/JUL/2015
- Added support for BIPODS
- Updated sounds to new A3 standards (temporary removed old ones)
- Udated weapons icons with new icon system
- New PSO optics in 3D
- Added a side mount optic for KSVK
- Fixed attachments issues
- Fixed config and models issues
- Fixed AA launchers not locking on air targets
- Fixed all weapons not showing in arsenal now present
- Fixed Red dots and Aimpoints invisible now working
- Fixed folding sight texture
- Updated ASDJ Joint rails optional config (see install instructions!)
- Added ACE3 optional config: make ATGM lock and firing, add Hunt-IR to GLs, make LAW, RPG18 and M136 diposable launchers
- Added sub-sonic and blank-rounds ammo (blank rounds require specific weapons see instructions above)
Bugs.
No problems found so far.
Further Improvements.
- New Sounds (Need Help)
CREDITS !!! For the Weapons:
TIGG: thanks a lot for the great m4, m16, hk416-417, m203, e-mag, stanag magazine, folding sights, akm, akms, ak74m, ak74, aks74, ak74sf, aks74u, ak magazine , wepon boxes , pistol laser and suppressor models and textures.
Tomáš "Tom3dJay" Janošík: HK416-417 handguard and barrel cover models and textures
Mirza Miftahul Fadillah: ARX 160 models and textures.
Shortez : Magpull stock on M4 CQB and AK SF
Arby26: M4 and L119 handguard and barrel cover model and textures
ImBrokeRU: M4 VLTOR model and textures
BrianB233: MP7 models and textures
Revolutionart: Anpeq 15 model and textures
Graeme: New logos and graphics.
Vilas: the weapons are mostly Vilas MLODS modified and ported to A3 with his permission, credits for most part of weapons models, like all Zastavas, RPK, AK12, SVD, AK parts, G3s, MG3, USP, Mk23, Browning HP, Makarov, and many other models parts, go to him thanks a lot because I wouldn't have been able to create realistic weapons for the units without your great models!
BI: for releasing the A1 sample models , from which I have taken the rest of the weapons models ported to A3, thanks for the same reason above!
Alwarren: thanks a lot for making me able to port Vilas and A1/A2/OA weapons to A3 , your constant help was essential to have the weapons working ingame!
Zach Gibsons: thanks a lot for making Arma 3 weapons Tutorial, without your great tutorial I wouldn't have been able to port the weapons ingame.
ToadBall: thanks a lot for making Arma 3 ready M16, that was foundamental to get the weapons ingame!
Kaelies: for PSO reticles textures.
Robalo: thanks a lot for making ASDG joint rails optional config, wich I've updated to fit new version and included as optional config!
Raven DK: thanks a lot for helping with Acog 3D and Aimpoint!
Pepe Hal: thanks a lot for the sound fix until my update!
Toadie: thanks a lot for the great Ak's reload anims!
Playing around with the LRR AWM in the virtual arsenal I've noticed that if you set the range on the scope to anything over 1800m the bullet trajectory actually goes below the crosshair and at a very shallow angle, almost like it's been reset to 300m instead of being set to 1900, 2000, etc. Up to 1800m seems fine, I tried a few scopes to confirm it wasn't limited to a single scope, but 1900 or 2000m does not work. If this is by design because 1800m is the maximum range of this weapon, then please disregard and I apologize for my ignorance about the specifics of this weapon.
I appreciate all your hard work with your mods, they are very fun to play.
(only required if you wish to use the asdg_jointrails_mas_weapons.pbo optional config) ASDG Joint Rails
(only required if you wish to use the mas_us_rifle_ace3_c.pbo optional config) Advanced Combat Environment 3 (ACE 3)
Hey Massi. Great mods, I can't play without them. It looks like you updated your vehicle mod accidentally on Six launcher with this new weapon update FYI.
This post was edited by Corsa1r (2015-07-31 17:21, ago)
Hi Massi-I just thought you should know that someone has uploaded your entire NATO SF weapon pack to the steam workshop today.he says he did it without permission so here is the link if you want to take a look. http://steamcommunity.com/sharedfiles/filedetails/?id=491660181&searchtext= P.S thanks for the update and it's great to see you back!
EDIT :He has also just uploaded the Community Upgrade Project aswell..
This post was edited by ineptahid (2015-08-01 01:12, ago)
Hey Massi, not sure if this is a known bug, but I didn't notice it before. The SA-61 Skorp (without a suppressor) has perpetual muzzle flash on it as soon as you equip it and it never goes away.
Here’s another update of my NATO SF and Spetsnaz weapons pack.
This time I’ve included more weapons like new guerrilla weapons (MP40, Sten…), P226, M27 IAR, AA-12, PKP Pecheneg, and also updated weapons models for HK416/417, Grach and AKM/AKMS, I’ve also fixed some more issues that emerged from latest upgrade.
The pack features now updated facegear and new gas-mask, and also ported A2 backpacks that will equip my units packs.
I will keep working on these weapons and on all my other addons in the spare time I’ll have, thanks again for all reports and suggestions ;)
You’ll find all the other changes in the changelog.
Thank you very much to all of you for your support and suggestions !
Description
The weapons that equip my SF units will be found in the editor in 3 ammo boxes divided by sides as follow:
NATO SF Weapons:
- M4A1, M4A1 M203, M4A1 AG36 black, desert, woodland and CQB versions
- PSO/ PSO Sniper(3D), Sniper side mount KSVK optic, Kobra, NSPU ans Goshawk
- Backpacks for my unit's addons
- Masks, googles, NVGs and wraps for my unit's addons
I used what I found on web as reference sources.
Features:
- Those weapons are meant to equip my US, UK, Italian SF and GRU Spetsnaz units
- Weapons have custom ammo and magazines
- Weapons have custom UI pics
- Weapons have A3 features : optics, torch, suppressors and IR capable, rotating muzzleflashes, custom handanims and anims.
- Weapons have dedicated ammocrates with their slingloadable models
- The pack includes few dedicated optics (PSO, Acog, Aimpoint, Sniper optic) , retextured BI camo optics and dedicated suppressors, IR pointer for both rifles and handguns
- The pack includes unit's dedicated backpacks for my addons
- Optional ASDG Joint Rails config included in folder.
- Optional ACE3 config included in folder
Installation.
Put the addon in "mod folder" of your preference and load it trough steam app properties, weapon boxes are in editor as follow: Empty >> Ammo >> NATO SF\Spetsnaz Weapons: All weapons
Empty >> Ammo >> NATO SF Weapons: US,UK and italian SF weapons with optics
Empty >> Ammo >> NATO SCARs Weapons: SCARs weapons with optics
Empty >> Ammo >> Spetsnaz Weapons: GRU Spetsnaz weapons with optics
Please remember to REMOVE the old "mas_us_rifle_fhq_c.pbo" since it will brake the new version of the addon.
If you wish to use FHQ/RH/ecc.. accessories just add to modfolder the ASDG joint rails optional config called : "asdg_jointrails_mas_weapons.pbo" and overwrite the "mas_us_rifle_c.pbo" with the one included in the ASDG optional config folder, this will make weapons compatible with them.
IF YOU WANT TO REVERT TO STANDARD WEAPONS REMEMBER TO OVERWRITE THE "mas_us_rifle_c.pbo" WITH THE ORIGINAL ONE!
If you wish to add ACE3 optional config just copy the file "mas_us_rifle_ace3_c.pbo" in your mod folder and this will make my ATGM to fire in javelin lock mode, make RPG18, M72 LAW and M136 diposable lanchers and add HUNT-IR granedes to all underbarrel granade launchers.
NEW AMMO NOTES:
- To use Sub-sonic ammo: just load SD magazines, they're available in 5,56x45 - 5,45x39 - 7,62x39 - 7,62x51 - 46x30 , tested with AI
- To use blank-rounds: you will need specific weapons: M4 T, M16 T, M14 T, AK74M T and AKM T, only those weapons are able to load blank rounds magazines (avoid issues).
- for all classnames please refer to the included pdf/classlist files.
Requirements.
Arma3
Changelog.
v 1.10 date 17/AGO/2015
- Added Sig P226
- Fixed SA61 persistent muzzle flash
- Fixed M4/M16 front iron sights blocking view in optics
- Added M27 IAR black, desert and woodland, 30rnd and 150 rnds mag versions
- Fixed issue with shotguns ammo
- Resized M4s/L119s
- New models for HK 416/417/GL
- New model for MP 443 Grach
- Tweaked AKM/AKMS/GL models
- Tweaked AKs rate of fire
- Tweaked shotguns fire distance
Bugs.
No problems found so far.
Further Improvements.
- New Sounds (Need Help)
CREDITS !!! For the Weapons:
TIGG: thanks a lot for the great m4, m16, hk416-417, m203, e-mag, stanag magazine, folding sights, akm, akms, ak74m, ak74, aks74, ak74sf, aks74u, ak magazine , wepon boxes , pistol laser and suppressor models and textures.
Tomáš "Tom3dJay" Janošík: HK416-417 handguard and barrel cover models and textures
Mirza Miftahul Fadillah: ARX 160 models and textures.
Shortez : Magpull stock on M4 CQB and AK SF
Arby26: M4 and L119 handguard and barrel cover model and textures
ImBrokeRU: M4 VLTOR model and textures
BrianB233: MP7 models and textures
Revolutionart: Anpeq 15 model and textures
SAM61: P226 model and textures
Drabbad: Grach model and textures
CoD67: HK416/417/M27 model and textures
Somnium125: MP40 model and textures
Triworks: Gas mask model and textures
koala50000: Sten mark II
Austro: Pzf60
Graeme: New logos and graphics.
Vilas: the weapons are mostly Vilas MLODS modified and ported to A3 with his permission, credits for most part of weapons models, like all Zastavas, RPK, AK12, SVD, AK parts, G3s, MG3, USP, Mk23, Browning HP, Makarov, and many other models parts, go to him thanks a lot because I wouldn't have been able to create realistic weapons for the units without your great models!
BI: for releasing the A1 sample models , from which I have taken the rest of the weapons models ported to A3, thanks for the same reason above!
Alwarren: thanks a lot for making me able to port Vilas and A1/A2/OA weapons to A3 , your constant help was essential to have the weapons working ingame!
Zach Gibsons: thanks a lot for making Arma 3 weapons Tutorial, without your great tutorial I wouldn't have been able to port the weapons ingame.
ToadBall: thanks a lot for making Arma 3 ready M16, that was foundamental to get the weapons ingame!
Kaelies: for PSO reticles textures.
Robalo: thanks a lot for making ASDG joint rails optional config, wich I've updated to fit new version and included as optional config!
Raven DK: thanks a lot for helping with Acog 3D and Aimpoint!
Pepe Hal: thanks a lot for the sound fix until my update!
Toadie: thanks a lot for the great Ak's reload anims!
(only required if you wish to use the asdg_jointrails_mas_weapons.pbo optional config) ASDG Joint Rails
(only required if you wish to use the mas_us_rifle_ace3_c.pbo optional config) Advanced Combat Environment 3 (ACE 3)
Hey Massi,I want to thank you for taking the time to put the class codes for all the guns, vehicles, and items in your mods. I greatly appreciate that you took the time to put that in unlike some other publishers.