I'm releasing a quick update that should include most of the features requested after last update.
Mainly there are the new L119A1 (UK C8 carabine) rifles in all camo, included M203 and UGL, that will equip my UK Spec Ops units shortly, and I've set all accessoried weapons to scope = 1 , so now only BASE CLASSES will be listed, but this will not effect the units equipped with them.
Description
The weapons that equip my SF units will be found in the editor in 3 ammo boxes divided by sides as follow:
NATO SF Weapons:
- M4A1, M4A1 M203, M4A1 AG36 black, desert, woodland and CQB versions
Thanks Massi for the new weapons! The Grach and L119A1 are great additions to the pack. I don't want to be demanding, but would it be possible to add the C79 Elcan sight? It is a weapons scope that is commonly used with C7 family rifles (which I think the L1191A1 falls in) and US machineguns. I know your busy and all, but if you can that would be great.
hey massi im having trouble with this add on as well as the ussocom addon. i keep errors no entry 'bin\config.bin/CfgWeapons/muzzle_mas_snds_M/Iteminfo.modes'. Also in that error message with the single 'M' by itself. the letter changes depending on different errors i get related to the nato sf/ russian pack as well as the ussocom pack. Any help would be appreciated Thanks.
hi the errors are probably depending by old missions not updated to new weapon pack probably, I've tested the packs and I had no errors both in SP and MP games.
^^^:
hey massi im having trouble with this add on as well as the ussocom addon. i keep errors no entry 'bin\config.bin/CfgWeapons/muzzle_mas_snds_M/Iteminfo.modes'. Also in that error message with the single 'M' by itself. the letter changes depending on different errors i get related to the nato sf/ russian pack as well as the ussocom pack. Any help would be appreciated Thanks.
i have the same error while creating new missions on my own... ( i don't have any mission using this pack and haven't used it any way)... and i don't create custom gear boxes and just use the pack's boxes...
the thing is, i have arma 3 v 1.18...
i can't update cuz my friend's wont! so i have to stay with this version... :(
this error keep's coming up so i have to remove this pack from the mission...:(
Well your friends have to buy ArmA 3, if you already have it, you can get a %30 code by voting in Make ArmA Not War for the first time.
Also you can try and go back to version 1.1 for Massi's weapons (and any units), but those will not have all the content.
Sometimes I like to think as I started the whole "earplugs" thing.
W0lle: The only advice I can give you is: Do not try to understand BI. You will not succeed and it only makes your brain go boom. I would even go so far and say that not even they understand their own actions :-D.
Hi massi Im a fan of your weapons and units mods, alwayls i include Nato SF weapons in all my missions but... Now, i having troubles with the 1.4 version... im back from a Format C: and i make a fresh intallation of my arma with clean instalations of all mods... But the Clean Intallation of the 1.4 version of this mod its not load in the game... No ammo Box under ammunition section, Marines seals an spetsnats havent Weapons and no Massi weapons in the virtual Armory... i Havent old entries of the mod in my arma folder, only the nato sf1.4 files Whats Wrong?
Sorry about My English And congratulations for the grate work!
Added 18 hours 44 minutes later:
Forget it, my fault, there was a space in the name, sorry.
This post was edited by Logan83 (2014-08-23 13:11, ago)
Hey Massi, awesome mods! Since the last ARMA 3 update I started having a bug. When using the m240 and the saw, generally the box fed weapons, when you fire an entire box and reload it will subtract a box from inventory but not reload the weapon. If you keep pressing the "R" to reload it will subtract all available mags from your inventory but not reload the weapon. I never had this problem until the last ARMA 3 update and was wondering if anyone else was having this issue. I do of course run other mods but have been using the same mods since before the official BI update.........these are the only weapons I have found this bug on.......thanx for all your hard work. Its appreciated.
Forgot to add that it seems to happen mostly in the prone firing position.
Added 1 hour 15 minutes later:
Update. I found the root of the bug and I believe it to be the TMR mod. I am going to shoot them a message and see what they think. Apparently the above only happens when you use the bipod.
This post was edited by psychlonjak (2014-10-15 02:59, ago)
I'm pretty sure I'm using ALL of your Unit releases as well as the SF Nato/Spetz Weapons release.
They are amazing and well done!
Question, do you have any plans on doing any .300 Blackout rifles?
(I'd very much like to see a couple "AAC MPW 300's" in your SF Nato/Spetz Wep Pack.)