This new version features several additions like: G36C, M14, M60E4, LRR AWM, AS VAL, VSS VINTOREZ, Metis, SMAW, more launchers warheads, animated fire selectors on weapons and better GL sights plus more additions and fixies you’ll find in the changelog.
Hope you’ll enjoy the update, off course I’ll update soon also my units in order to equip them with the new weapons included in this pack , and thank you very much to all of you for your support and suggestions !
Description
The weapons that equip my SF units will be found in the editor in 3 ammo boxes divided by sides as follow:
NATO SF Weapons:
- M4A1, M4A1 M203, M4A1 AG36 black, desert, woodland and CQB versions
- Optional ASDG Joint Rails config included in folder.
Installation.
Put the addon in "mod folder" of your preference and load it trough steam app properties, weapon boxes are in editor as follow: Empty >> Ammo >> NATO SF\Spetsnaz Weapons: All weapons
Empty >> Ammo >> NATO SF Weapons: US,UK and italian SF weapons with optics
Empty >> Ammo >> NATO SCARs Weapons: SCARs weapons with optics
Empty >> Ammo >> Spetsnaz Weapons: GRU Spetsnaz weapons with optics
Please remember to REMOVE the old "mas_us_rifle_fhq_c.pbo" since it will brake the new version of the addon.
If you wish to use FHQ accessories just add to modfolder the ASDG joint rails optional config called : "asdg_jointrails_mas_weapons.pbo" and it will make weapons compatible with them.
Requirements.
Arma3
Changelog.
v 1.5 date 18/DEC/2014
- Added LRR AWM Sniper rifle
- Added G36C rifle
- Added M60E4 Machinegun
- Added M14 and Lee Einfield
- Added AS VAL rifle with underwater version
- Added VSS Vintorez rifle
- Added METIS, M72 LAW (retex RPG18), SMAW, custom Titan short with different warheads
- Added different warheads for the other launchers plus small fixies
- Added : Rifles have animated fire selectors and improved GL sights
- Added : Balaclavas, masks, wraps, NVG to equip my units packs
- Added : Flag poles and flag markers for my unit's addons
- Improved some of the weapons models.
- Fixed reported issues.
- Updated: optional ASDG Joint Rails config.
Bugs.
No problems found so far.
Further Improvements.
- 3D Optics (Help Needed)
CREDITS !!! For the Weapons:
Vilas: the weapons are mostly Vilas MLODS modified and ported to A3 with his permission, credits for most part of weapons models go to him thanks a lot because I wouldn't have been able to create realistic weapons for the units without your great models!
BI: for releasing the A1 sample models , from which I have taken the rest of the weapons models ported to A3, thanks for the same reason above!
Alwarren: thanks a lot for making me able to port Vilas and A1/A2/OA weapons to A3 , your constant help was essential to have the weapons working ingame!
Zach Gibsons: thanks a lot for making Arma 3 weapons Tutorial, without your great tutorial I wouldn't have been able to port the weapons ingame.
ToadBall: thanks a lot for making Arma 3 ready M16, that was foundamental to get the weapons ingame!
Kaelies: for PSO reticles textures.
Robalo: thanks a lot for making ASDG joint rails optional config, wich I've updated to fit new version and included as optional config!
Raven DK: thanks a lot for helping with Acog 3D and Aimpoint!
Pepe Hal: thanks a lot for the sound fix until my update!
This new version features very little weapon’s addition, but tries to fix and improve weapon’s textures and animations.
I’ve reworked all basic and camo textures and fixed the animation errors, also thanks to TIGG I’ve added great new back folding sights, magazine’s pulls and e-mag on M4, HKs, L119 and US sniper rifles, and thanks to Toadie for his great Aks reload animations!
There’re also few other fixies you’ll find in the changelog. Thank you very much to all of you for your support and suggestions !
Description
The weapons that equip my SF units will be found in the editor in 3 ammo boxes divided by sides as follow:
NATO SF Weapons:
- M4A1, M4A1 M203, M4A1 AG36 black, desert, woodland and CQB versions
- Optional ASDG Joint Rails config included in folder.
Installation.
Put the addon in "mod folder" of your preference and load it trough steam app properties, weapon boxes are in editor as follow: Empty >> Ammo >> NATO SF\Spetsnaz Weapons: All weapons
Empty >> Ammo >> NATO SF Weapons: US,UK and italian SF weapons with optics
Empty >> Ammo >> NATO SCARs Weapons: SCARs weapons with optics
Empty >> Ammo >> Spetsnaz Weapons: GRU Spetsnaz weapons with optics
Please remember to REMOVE the old "mas_us_rifle_fhq_c.pbo" since it will brake the new version of the addon.
If you wish to use FHQ accessories just add to modfolder the ASDG joint rails optional config called : "asdg_jointrails_mas_weapons.pbo" and it will make weapons compatible with them.
Requirements.
Arma3
Changelog.
v 1.6 date 15/JAN/2015
- Added new folding back sights thanks to TIGG
- Added new magazines pulls and E-mag thanks to TIGG
- Added Toadie's AK's reload animation to all Aks thanks to toadie2k
-Added L119 CQB version
-Added new Peq2 IR pointer , and also Peq2/4 IR pointers top mounted
-All CQB weapons now use foregrips, standard weapons not
- Reworked all base textures and adjusted RVMATs
- Reworked all camo textures
- Fixed: weapon's animations
- Fixed: RPG7 hit values
Bugs.
No problems found so far.
Further Improvements.
- 3D Optics (Help Needed)
CREDITS !!! For the Weapons:
Vilas: the weapons are mostly Vilas MLODS modified and ported to A3 with his permission, credits for most part of weapons models go to him thanks a lot because I wouldn't have been able to create realistic weapons for the units without your great models!
BI: for releasing the A1 sample models , from which I have taken the rest of the weapons models ported to A3, thanks for the same reason above!
Alwarren: thanks a lot for making me able to port Vilas and A1/A2/OA weapons to A3 , your constant help was essential to have the weapons working ingame!
Zach Gibsons: thanks a lot for making Arma 3 weapons Tutorial, without your great tutorial I wouldn't have been able to port the weapons ingame.
ToadBall: thanks a lot for making Arma 3 ready M16, that was foundamental to get the weapons ingame!
Kaelies: for PSO reticles textures.
Robalo: thanks a lot for making ASDG joint rails optional config, wich I've updated to fit new version and included as optional config!
Raven DK: thanks a lot for helping with Acog 3D and Aimpoint!
Pepe Hal: thanks a lot for the sound fix until my update!
Toadie: thanks a lot for the great Ak's reload anims!
TIGG: great folding back sight, magazines pulls and E-mag models and textures on M4, L119, HKs, Sniper rifles.
thanks for this addon. it's pretty sweet. god bored of using the standard weapons in the single player and this made it so much sweeter. (still getting used to Arma controls after years of absence before I head online)
I am having one issue though, and I'm not sure if its a problem with Arma 3 engine, my PC or the mod. Some optic lenses, like the Aimpoint and Acog, have a very pixelated and blocky lens. In particular the Aimpoint suffers from this, since it is also heavily affected by sun glare. It can often block out the entire lens with big white blocks of "sun" making it impossible to see through the aimpoint.
The ACOG is pixelated, but doesn't have the same sun white-out effect.
The other sigts, such as Eotech, do not suffer from this at all.
Tried running the game on Low and Ultra, no difference.
Tried facing the sun and looking away from the sun. Little or no difference
Tried standing directly under shadow, no difference (although looking in some directions the red dot turns white?)
I’m releasing an updated version of my weapons which features a lot of new models thanks to the help of may authors like TIGG, Tom3dJay, BrianB233, Shortez, Arby26, ImBrokeRU, Alwarren, Vilas and all the other you’ll find in credits, without them this updated would not have been possible.
As I said I replaced some of previous weapon’s models with new, more detailed, ones like for m4, l119, hk416-417, sr25, m16, akm, akms, ak74m, aks74, ak74, ak SF, aks74u, mp7, weapons boxes.
Whether you’re already using this mod or not I advice to take a look at it since a lot changed since the very beginning and I’m quite happy with the results, thanks to the great authors of the models and off course all the user’s feedback!
There’re also few other fixies and additions, like the new MP7 now available both in the primary and secondary weapon’slots and capable to mount IR pointers, or the new flashlight/IR pointers for handguns, and more you’ll find in the changelog. Thank you very much to all of you for your support and suggestions !
Description
The weapons that equip my SF units will be found in the editor in 3 ammo boxes divided by sides as follow:
NATO SF Weapons:
- M4A1, M4A1 M203, M4A1 AG36 black, desert, woodland and CQB versions
- PSO, PSO Sniper (NV capable and day only versions)
- Backpacks for my unit's addons
- Masks, googles, NVGs and wraps for my unit's addons
I used what I found on web as reference sources.
Features:
- Those weapons are meant to equip my US, UK, Italian SF and GRU Spetsnaz units
- Weapons have custom ammo and magazines
- Weapons have custom UI pics
- Weapons have A3 features : optics, torch, suppressors and IR capable, rotating muzzleflashes, custom handanims and anims.
- Weapons have dedicated ammocrates with their slingloadable models
- The pack includes few dedicated optics (PSO, Acog, Aimpoint, Sniper optic) , retextured BI camo optics and dedicated suppressors, IR pointer for both rifles and handguns
- The pack includes unit's dedicated backpacks for my addons
- Optional ASDG Joint Rails config included in folder.
Installation.
Put the addon in "mod folder" of your preference and load it trough steam app properties, weapon boxes are in editor as follow: Empty >> Ammo >> NATO SF\Spetsnaz Weapons: All weapons
Empty >> Ammo >> NATO SF Weapons: US,UK and italian SF weapons with optics
Empty >> Ammo >> NATO SCARs Weapons: SCARs weapons with optics
Empty >> Ammo >> Spetsnaz Weapons: GRU Spetsnaz weapons with optics
Please remember to REMOVE the old "mas_us_rifle_fhq_c.pbo" since it will brake the new version of the addon.
If you wish to use FHQ accessories just add to modfolder the ASDG joint rails optional config called : "asdg_jointrails_mas_weapons.pbo" and it will make weapons compatible with them.
Requirements.
Arma3
Changelog.
v 1.7 date 02/FEB/2015
- New M4, L119, M16, M203, SR25, e-mag and stanag magazine models and textures thanks to TIGG
- New HK416-417 models and textures thanks to TIGG and Tom3dJay
- New AK74M, AK74MSF, AK74, AK74S, AKMS, AKM, AKS74U, ak's magazines models and textures thanks to TIGG
- New weapons boxes models and textures thanks to TIGG, (slingloading capables)
- New pistol laser and flashlight models and textures thanks to TIGG
- New M4 VLTOR model and texture thanks to ImBrokeRU
- New MP7 models and textures, available for both rifle and pistol slots, thanks to BrianB233
- New ACOGs 3d optics thanks to Alwarren
-New Kobra ak’s sight
-Updated asdg_joint rails optional config
Bugs.
No problems found so far.
Further Improvements.
- improving quality
CREDITS !!! For the Weapons: TIGG: thanks a lot for the great m4, m16, hk416-417, m203, e-mag, stanag magazine, folding sights, akm, akms, ak74m, ak74, aks74, ak74sf, aks74u, ak magazine , wepon boxes , pistol laser and suppressor models and textures.
Tomáš "Tom3dJay" Janošík: HK416-417 handguard and barrel cover models and textures
Shortez : Magpull stock on M4 CQB and AK SF
Arby26: M4 and L119 handguard and barrel cover model and textures
ImBrokeRU: M4 VLTOR model and textures
BrianB233: MP7 models and textures
Revolutionart: Anpeq 15 model and textures
Vilas: the weapons are mostly Vilas MLODS modified and ported to A3 with his permission, credits for most part of weapons models go to him thanks a lot because I wouldn't have been able to create realistic weapons for the units without your great models!
BI: for releasing the A1 sample models , from which I have taken the rest of the weapons models ported to A3, thanks for the same reason above!
Alwarren: thanks a lot for making me able to port Vilas and A1/A2/OA weapons to A3 , your constant help was essential to have the weapons working ingame!
Zach Gibsons: thanks a lot for making Arma 3 weapons Tutorial, without your great tutorial I wouldn't have been able to port the weapons ingame.
ToadBall: thanks a lot for making Arma 3 ready M16, that was foundamental to get the weapons ingame!
Kaelies: for PSO reticles textures.
Robalo: thanks a lot for making ASDG joint rails optional config, wich I've updated to fit new version and included as optional config!
Raven DK: thanks a lot for helping with Acog 3D and Aimpoint!
Pepe Hal: thanks a lot for the sound fix until my update!
Toadie: thanks a lot for the great Ak's reload anims!
Hey massi awesome mod! Really happy with what it does for the game.
I've been having a problem though, none of the Russian weapons make noise. All of the effects are there but no noise. NATO weapons work perfectly fine it's only the Russian weapons. Tested: All AK models, dragunov, PKM, and RPK74.
I’m releasing an updated version of my weapons which adds new ARX160 both standard and equipped with grenade launcher, and in long barrel black and short barrel tan versions.
Also there are new AK12 both standard and GL , plus other fixies to models, like AKs stock and ironsight size, and config fixies that you’ll find in the chengelog.
The standard Ak now accepts only Russian sight, while the Ak with rails are able to mount also standard optics.
Thank you very much to all of you for your support and suggestions !
Description
The weapons that equip my SF units will be found in the editor in 3 ammo boxes divided by sides as follow:
NATO SF Weapons:
- M4A1, M4A1 M203, M4A1 AG36 black, desert, woodland and CQB versions
- PSO/ PSO Sniper(NV capable and day only versions), NSPU ans Goshawk
- Backpacks for my unit's addons
- Masks, googles, NVGs and wraps for my unit's addons
I used what I found on web as reference sources.
Features:
- Those weapons are meant to equip my US, UK, Italian SF and GRU Spetsnaz units
- Weapons have custom ammo and magazines
- Weapons have custom UI pics
- Weapons have A3 features : optics, torch, suppressors and IR capable, rotating muzzleflashes, custom handanims and anims.
- Weapons have dedicated ammocrates with their slingloadable models
- The pack includes few dedicated optics (PSO, Acog, Aimpoint, Sniper optic) , retextured BI camo optics and dedicated suppressors, IR pointer for both rifles and handguns
- The pack includes unit's dedicated backpacks for my addons
- Optional ASDG Joint Rails config included in folder.
Installation.
Put the addon in "mod folder" of your preference and load it trough steam app properties, weapon boxes are in editor as follow: Empty >> Ammo >> NATO SF\Spetsnaz Weapons: All weapons
Empty >> Ammo >> NATO SF Weapons: US,UK and italian SF weapons with optics
Empty >> Ammo >> NATO SCARs Weapons: SCARs weapons with optics
Empty >> Ammo >> Spetsnaz Weapons: GRU Spetsnaz weapons with optics
Please remember to REMOVE the old "mas_us_rifle_fhq_c.pbo" since it will brake the new version of the addon.
If you wish to use FHQ accessories just add to modfolder the ASDG joint rails optional config called : "asdg_jointrails_mas_weapons.pbo" and it will make weapons compatible with them.
Requirements.
Arma3
Changelog.
v 1.8 date 08/FEB/2015
- New ARX160 with GLX versions, both tan short-barrel and black long-barrel
- New AK12 and AK12 GL
- New NSPU and Goshawk optics for AKs
- Fixed AKs sights size
- Fixed AKs Stocks size
- Fixed MP5s size
- Fixed Aks without rails accepting other non-Ak optics
Bugs.
No problems found so far.
Further Improvements.
- improving quality
CREDITS !!! For the Weapons:
TIGG: thanks a lot for the great m4, m16, hk416-417, m203, e-mag, stanag magazine, folding sights, akm, akms, ak74m, ak74, aks74, ak74sf, aks74u, ak magazine , wepon boxes , pistol laser and suppressor models and textures.
Tomáš "Tom3dJay" Janošík: HK416-417 handguard and barrel cover models and textures
Mirza Miftahul Fadillah: ARX 160 models and textures.
Shortez : Magpull stock on M4 CQB and AK SF
Arby26: M4 and L119 handguard and barrel cover model and textures
ImBrokeRU: M4 VLTOR model and textures
BrianB233: MP7 models and textures
Revolutionart: Anpeq 15 model and textures
Vilas: the weapons are mostly Vilas MLODS modified and ported to A3 with his permission, credits for most part of weapons models, like all Zastavas, RPK, AK12, SVD, AK parts, G3s, MG3, USP, Mk23, Browning HP, Makarov, and many other models parts, go to him thanks a lot because I wouldn't have been able to create realistic weapons for the units without your great models!
BI: for releasing the A1 sample models , from which I have taken the rest of the weapons models ported to A3, thanks for the same reason above!
Alwarren: thanks a lot for making me able to port Vilas and A1/A2/OA weapons to A3 , your constant help was essential to have the weapons working ingame!
Zach Gibsons: thanks a lot for making Arma 3 weapons Tutorial, without your great tutorial I wouldn't have been able to port the weapons ingame.
ToadBall: thanks a lot for making Arma 3 ready M16, that was foundamental to get the weapons ingame!
Kaelies: for PSO reticles textures.
Robalo: thanks a lot for making ASDG joint rails optional config, wich I've updated to fit new version and included as optional config!
Raven DK: thanks a lot for helping with Acog 3D and Aimpoint!
Pepe Hal: thanks a lot for the sound fix until my update!
Toadie: thanks a lot for the great Ak's reload anims!
hi Massi first ..great work i use your addons since long time ;)
but i found a bug and i don t know if s only me?
with some ak the magazine is moving back each shots ? or floating up on the player?
it happen often in caribou frontier map is it posible the problem s comming from the map?
If the Bergen holds the most for a backpack, is there anyway to get a graphic replacement to make it LOOK like it holds the most. It looks like someone just renamed it and used another backpack graphic. Looks like too small to hold anything near what a Carryall does. If not..then just make the Carryall the biggest and get rid of the Bergen..Or replace the name or something.