I have a question regarding (I hope) mission editing. I have created a mission blah blah and some units play animations. Well, this works fine, but I want them to stop when they recognize a hostile in front of them.
I spawned a unit and in the init. field I put (one of many animation examples):
[this,"STAND"] call BIS_fnc_ambientAnim;
Ok, so I got this working. Now, how do I make it stop when a threat is detected by that unit?
Thanks in advance!,