Hey all, I'm fairly new to the Arma community, but I'm already really enjoying it. I've always been a fan of games that have level-editors, but it's a rare thing to find an FPS with one. Anyways, I've been creating my own scenarios for awhile now, and when I got to the character load out customization, I decided I should create my own template of sorts to make it faster, well one thing lead to another, and I've created an online program of sorts that's available for everyone to use.
I wasn't going to post it on a public forum until I completely finished it, but I decided I should post it anyway and let the feedback shape it's direction. If you guys like this tool, I may create a few more for custom gearboxes, vehicle cargos, etc.
As of yet, I haven't created directions on how to use it, but essentially you first decide what aspects of the player/character you'd like to modify, remove those, and then add the new items. The entire code goes into the central text box, and when you're finished just copy/paste the code into the INIT field for the player/character.
NOTE: This is definitely NOT finished. There's a few blank buttons, and a lot of missing items. But I'd still appreciate feedback on what is there. If you run across any issues, please let me know.
This post was edited by EchoJTF2 (2013-09-02 23:52, ago)
Move the instructions to a sidebar or popup. They take up the entire page and force you to scroll down to use the form.
Don't allow multiple adds of the same type for things that are unique like uniforms, vests and backpacks.
Maybe make the buttons dropdowns instead to reinforce the one-at-a-time thing.
Highlight which buttons have been chosen.
The 'remove' buttons I assumed were to revert a choice I had made, not clear everything. Ended up clicking that several times since they were appearing hidden under the list since the code textbox only shows some of what's been chosen.
Maybe replace the box with a paper doll system so you can see what you've chosen and what's left to choose?
There's far too much scrolling of the whole page, make things more compact.
Mouseover tool tips with images of the items perhaps?
A lot of wasted space in some categories.
Missing LMGs and Launchers.
Missing 7.62 ammo, maybe have valid ammo types highlight when a gun is chosen? Or have a popup asking for type + count of ammo and use the BIS_fnc_addWeapon function to add both together.
Missing mines/charges/chemlights/assignedItems (watch, radio, nvgs, etc)
Thanks for the feedback! I'll do what I can to make the changes you recommended, as I completely agree, there's a lot to improve. However, HTML isn't my thing. I've only done a little here and there in my life, and I had to do a lot of research just to get what I have already. I'll definitely do some more research, but I work 50+ hours a week, and have other commitments that only leave me so much time for things like this. It may take some time, but I'll keep working on it bit by bit. :)
Thanks! I'm currently working a bit each day on a revised version. Switching to drop menu's for quite a few things, as I do think that's a better plan. Right now I have it set up so you go through and select each unique item, and then add things like grenades, explosives, and ammo. The weapons will be selected from a drop menu with a button beside that says, "+ Ammo". Basically you select a weapon, which will still come, by default, with one magazine, and if you want more for that weapon, just click the + Ammo button and it will automatically add the correct magazine for that gun, so you can quickly add more ammo without searching through another drop menu for the right type. I may also add a feature for weapon attachments that will disable any items that cannot attach to the weapon you've selected. Anyways, it's definitely coming along, I think this next version will be significantly better.
Mod wise maybe you could get people to compile the list of items and weapons for you, and have like some tick boxs at the top to add them to the list, its a mute point atm as there arn't really any around that stand out apart from maybe ACRE.
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