Alright, I think I figured it out (Credits to
Emoglobinsky). I now have a p3d file and a paa file, my model and texture. the next thing I'm stuck on is the config.cpp (and the model config?), I see a lot of tutorials around for making a config.cpp, but those are all for Vehicles/weapons, not objects without animations like a bottle.
edit: just saw your response, I will do some more research, in the mean time any help is appreciated.
Added 21 hours 50 minutes later:
I've got the following Config.cpp, but when I try to pack it into a .pbo it gives me 2 error messages.
class CfgPatches {
class drink_dest {
units[] = {drink_dest};
weapons[] = {};
requiredVersion[] = 0.1;
requiredAddons[] = {};
};
};
Class CfgVehicles
{
class All {};
class Thing: All {};
class drink_dest: Thing
{
model = "\drink_dest\drink_bottle.p3d";
displayName = "4SFG_bottle";
faction = "Empty";
vehicleClass = "Small_items";
scope = 2;
};
}
Could someone tell me what I'm doing wrong?