just googled what that ment, coz new words and all...!
And yeah you would that's the units default military style designation based on what order you place the unit down on the map in on each team.
something like this in a playble units init feild:
nul = [this] execVM "myscript.sqf";
///myscript.sqf starts bellow
_unit = _this select 0;
would result in the name of the player in that slot:
Tested and it work for me in terms of createing a unit
_grp = createGroup west; _unit = _grp createUnit ["USMC_Soldier_Medic",getPosATL player,,0.1,"NONE"]; hint format["%1",_unt classname];
the unit class name you used also worked.
Dont see the problem lol. Was useing mods when I tested it but hopefully this works in your https://www.dropbox.com/s/xx9d526lfxmqspp/Intel%40HINTFORMat.Takistan.rar
Added 1 minute later:
One last thing, make sure you have a unit of the same side on the map. Or have created a centre for that side otherwise you cant spawn units onto that side.