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Posts: 44
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Level: Member

Country: us
Location: Pennsylvania
Occupation:
Age: 30
In-game name: L.Trale

 
#1 Posted at 2013-09-30 08:14        
     
Hello,
I've gotten this code from a friend, but it does't seem to add the action. Here is the code:

_loc = _this select 0;
_area = _this select 1;
_qty  =  _this select 2;

 for "_i" from 1 to _qty step 1 do {
   _animals = ["Fin","pastor"] call BIS_fnc_selectrandom;
      _xpos = (getpos _loc select 0) + (random _area)-(_area/2);
     _ypos = (getpos _loc select 1) + (random  _area)-(_area/2);
  animalSP = createAgent [_animals,[_xpos,_ypos,0], [], 0, "none"];
 animalSP setdir random 360;  
animalsp addeventhandler ["killed",{(_this select 0) addaction ["Gut " + typeof (_this select 0),"Gut.sqf"]}];
   };

I put the code into a mission file, and call it. The animals spawn in, but when they die, it doesn't give the addaction.

Any help would be greatly appreciated.

USCOASTGUARD