Virtual Vehicle Spawner
Version: 0.3
By Tonic
GUI Look:
Description:
Virtual Vehicle Spawner (VVS) is what the title says. It is similar to Virtual Ammobox System (VAS) but this allows you to spawn in vehicles with a simple to use GUI menu. VVS is something that a lot of Armory missions could benefit from and possibly other missions. This was requested by quite a bit of people and after chucking what I did 3 weeks ago I did this in 4 hours.
Notes:
First initial release so no localization support & limited configurability.
Off record notes:
Please supply feedback on this, I wanted to add more customization options for vehicles like setting skins/textures, removing doors on things like offroad and some more but I sort of made this in less then 4-5 hours just to test Multi-column listboxes. The GUI it's self is subjected to change in the future if people show interest in having those types of features.
Installation:
OK! we all know the drill! Place the following in your description.ext:
#include "VVS\menu.h"
And:
class CfgFunctions
{
#include "VVS\Functions.h"
};
If you already have class CfgFunctions in your description.ext then just place: #include "VVS\Functions.h" within the {}
The final part before having VVS installed in your mission is a bit more tricky then what VAS was, VVS requires two things for a vehicle depot and that is a AI/NPC/Object placed on the map and with that a marker (I use markers to spawn vehicles) placed near him and facing the direction you want the vehicle to spawn in, as an example my marker is called VVS_all_1 so my addAction will look this:
[php]this addAction["Virtual Vehicle Spawner",VVS_fnc_openVVS,["VVS_all_1","All"]];[/php]
Two things to note:
["VVS_all_1","All"]
VVS_all_1 is my marker that I placed on the map that my vehicle will spawn on.
All is a filter type I am using, All lists all vehicles.
Supported filters:
All
Car
Air
Ship
Submarine (This is SDV's, will later be merged into Ship).
Armored
You can create as many VVS vendors / spawn points as you want and each one giving out a set of vehicle types. The rest (optional) configuration options are available in the configuration.sqf file, please read the notes and sorry for the lack of real configuration and customization with vehicles but I just really wanted to fool with Multi-column list boxes and hear peoples feedback! If you are confused with the installation it is highly recommended to open the example mission provided in the editor and see how I setup my vehicle depots!
Change log:
v0.3:
Changed: Updated GUI resources for new patch.
v0.2:
Added: Support for Autonomous vehicles and 'Support' Vehicles i.e Hemt Ammo
Fixed: Some vehicles such as helicopters shouldn't explode when being spawned.
Credits & Thanks:
None at the minute
Download Mirror(s):
Virtual Vehicle Spawner v0.3