Version 3.1.3:
Added: Revive System and EMS faction / side
Added: New tempest truck to the carshop (Weight settings and prices)
Added: Ability to jump (Shift + Space)
Added: Fail safe for the interaction key (breaks randomy)
Added: Anti-cheat system re-introducerd (SpyGlass).
Added: Body & weapon cleanup for disconnected users.
Added: Two new hospital locations.
Added: The vehicle & Garage menu has been upgraded after a year (finally).
Added: Kart Dealership & Clothing store.
Added: Work-around for non Kart-Owners (Use Interaction key to get in Kart, must be unlocked).
Added: Vehicle flip action to Interaction menu.
Added: Push functionality introduced for boats again via Interaction menu.
Added: Ability to holster weapons (Shift + H to holster, Ctrl + H to unholster).
Added: Ability to auto-mine with the Tempest Device (Consumes fuel per mining cycle).
Changed: Rewrite of fast-time module (timeModule.fsm)
Changed: Replaced all ATM's with new ATM Model
Changed: Updated the gear handling functionality (Fixes exploits with gear handling)
Changed: The timer on the jail & Respawn menu have been changed to display MM:ss:ms
Changed: Weather settings changed to sunny forecast (Should get rid of random fog & rain).
Changed: Improved sync of cop gear
Changed: Re-organized the server-side file structure
Changed: The server now overwrites the BIS MP framework (Blocks out BIS_fnc_MP)
Changed: BIS_fnc_endMission can no longer be passed through life_fnc_MP
Changed: Paycheck variable moved to a constant variable (Exploit fixes).
Changed: Paycheck time period moved to a constant variable (Exploit fixes).
Changed: All SQL Query methods now run through an asynchronous method (Improves server performance).
Changed: More characters are stripped from the players name before going into the database (Prevention of SQL Injection).
Fixed: Various exploits related to gear syncing.
Fixed: Exploits from picking up money.
Fixed: Vehicles did not cleanup properly and did not store them back into the garage.
Fixed: Several client-side functions being executed on the server.
Fixed: Error in the wanted system when players are in jail.
Fixed: When taking illegal items from a search the weight did not adjust.
Fixed: You can now set vehicle prices to values greater then 2mil. Limitation caused by lbSetValue.
Fixed: Players would go bankrupt from the Federal reserve being robbed even with insurance.
Removed: Donator system has been removed due a request from Bohemia Interactive.
Version 3.1.2:
Added: Ability to cancel various actions by moving (S,W,A,D).
Added: Progress bar to the lockpicking action.
Added: Interaction Key replacing addActions (Huge performance gain, read notes about it).
Added: Lockpicks can now be used to uncuff other players.
Added: Cops can now search civilians for licenses only thus getting rid of illegal searches for drugs.
Added: Siren lights are now activated by Left shift + L (Also a surprise for it..).
Changed: Cop NPC vendors changed to range master NPC.
Changed: Quadbike no longer requires a driver license to operate/buy.
Changed: This was included in 3.1.1 but not announced, players in jail no longer show on wanted list.
Changed: fn_handleDamage was changed for proper condition checking and prioritization (Should no longer die from tazers).
Changed: Optimized cop markers.
Changed: Optimized view distance checking system.
Changed: Optimized misc functions.
Changed: Cleanup of multiple-server side cleanup functions.
Changed: Vehicle cleanup was bumped to 60-minute cycles.
Changed: Removed server-side dead vehicle & body cleanup. Now uses A3 internal cleanup system.
Fixed: At the chop shop you were able to sell cars near by with people in them.
Fixed: Donator shop didn't work due to previous patch changes.
Fixed: People could lock/unlock a vehicle when inside it without having the keys.
Fixed: Players could buy regular vehicles without owning the proper license.
Fixed: Some hosts couldn't handle NULL exceptions thus breaking the initialization for the login (read notes).
Fixed: Missing marker for rebel vehicle spawning.
Fixed: When trying to sell medkits (when full) you got an error saying you were full :\
Fixed: Erorr: No Unit should no longer be saved in the database as the players name.
Fixed: SQL Saving would become broken with charaters such as '/\`:|;," in the players name.
Fixed: As a cop when picking up illegal items it said $any (even though you did receive the money).
Fixed: Vehicle cleanup didn't put the permanent vehicle back into the garage.
Version 3.1.1:
Added: Chop shop system so you can sell vehicles to it (owned or stolen).
Added: Progress bars to various actions (Repair, healing, Impounding).
Added: Players can no longer remove illegal items when cops are within 100m (prevents disposing of evidence).
Added: SQL side cleanup of 'dead' vehicles on each mission-start. This is to clear up a mass amount of vehicles in the DB.
Changed: You can no longer remove items when inside a vehicle.
Changed: Spawn Selection Menu changed to a list box, easier to add spawn points and supports purdy icons.
Changed: life_donator,life_copLevel,life_adminlevel moved to a constant variable (compileFinal) to stop exploits.
Changed: Other various variables moved to a constant variable (compileFinal).
Changed: Optimized function life_fnc_nearUnits
Changed: Moved a lot of functions from server to client (reducing initial bandwidth).
Changed: Moved a lot of variables / arrays from server to client (reducing initial bandwidth).
Changed: Updated clothing stores with various new backpacks and glasses.
Changed: Cop siren lights expanded to hunter & suv.
Fixed: Sometimes killing yourself would revoke your drivers license or firearms license.
Fixed: Sometimes upon death and doing an action would send you to negative cash.
Fixed: Exploitation of the impound vehicle action.
Fixed: Expoitation of the search vehicle action.
Fixed: Exploitation of the search player action.
Fixed: Cop vehicles pulled from the garage couldn't use siren lights.
Fixed: DMV guy realized that he was half-way in a wall.
Fixed: Oil trader has been told that he is not Chris Angel and is no longer floating.
Removed: Various old functions carried over since Stratis life on A3 Alpha/Beta (Pre-system rewrite).
Removed: Being killed by police no longer revokes your rebel license and whatever licenses with it (still there just uncomment it if you liked it).
Removed: Gcam button removed as it was never implemented.
Version 3.1.0:
Bug #3: Vehicle respawn position at AIR HQ !
Bug #4: Head Gear Always change "Hats" !!
Bug #6: Unable to lock/unlock Mohawk from pilot seat
Bug #7: Toolkits all used up when repairing
Bug #9: Civilians can Enter/Exit vechiles in restraints
Bug #18: Unable to purchase Iron Processing license
Bug #22: Unable to Repair Vehicle - Mohawk
Bug #23: Unable to repair vehicle after being spike stripped
Bug #24: "Vehicle not persistent" at garage
Bug #26: Pyrgos cop vehicle shop not invincible
Bug #29: Garage still charges fee if spawn point is blocked
Bug #31: addAction for Rebel Training shows incorrect price
Bug #32: Using various outlets from vehicles
Bug #33: Cannot lock MOHAWK from inside !
Bug #38: Rebel Hummingbird - maybe a bug???
Feature #17: Repair action no longer refills fuel
Feature #35: Readd turtle poaching
Feature #44: Impound timer
Feature #46: Cops can 'question' Drug dealers
Feature #50: Keybind for restraining
Task #8: Finalise and format rules for inclusion in mission
Task #10: Key chain functionality becomes broken on disconnect.
Task #19: Distribute donator shop items into tiers
Task #34: Move all license vendors to dynamic display price changes in licenses.
Task #40: Ticket >= bounty removes wanted
Task #41: Coplevel 3+ can pardon
Task #43: Rewrite Wanted System
Task #45: Licenses scroll in player menu
Task #51: Check that arresting removes appropriate licenses
Changed: Prices for helicopters have went up.
Changed: Moved rebel outposts farther away from spawn points
Changed: Removed the drug dealer at NW part of map and moved NE dealer to the swamp
Added: Civilians can now knock out people by pressing Left Shift + G (You must have a weapon). This allows you to rob them of cash (for now).
Fixed: HMG Hunters had thermal vision.
Changed: For the time being the car shop gui has been made wider.
Changed: Prices for HMG Hunter & Armed Offroad both set to $750,000
Added: New wanted states
Fixed: Loss of input from being restrained.
Fixed: Excessive restrainment has been fixed and adjusted to check after 5 minutes of being restrained if a cop is near by.
Fixed: Gun stores showing 'truck license' as the text.
Fixed: Random hats (again)
Fixed: DP-12 NPC was in the ground.
Fixed: Fish market guy in Kavala was a midget.
Fixed: When paying a ticket you become unwanted
Fixed: When paying bail you were still wanted.
Fixed: Boat shop at Neochori & North part had no vehicles.
Fixed: Free banking insurance.
Fixed: When using Shift + R or Shift + G you would throw a grenade/chemlight or reload (Life action key related)
Changed: When tazed your heath goes back up, it is a side effect of stopping death by tazer.
Changed: When restrained you can't be killed.
Changed: When restrained you can't abort or respawn.
Changed: If arrested while wanted timer is 15 minutes and 10 minutes before you can pay bail, if not wanted then it is 10 minutes & 5 minutes before you can pay bail.
Added: Punishments for various crimes, more detail below.
Changed: Updated GUI Resources for new patch.