Forum Jump :

Author Message


Posts: 182
Rank:


Level: Member

Country: us
Location: All over the place
Occupation: ARMA 3 Modder / photographer / Volunteer
Age: 35
In-game name: hotshotmike1001

 
#1 Posted at 2013-12-14 16:41        
     
Arma 2 Port over MV-22 Osprey for Arma 3 Working No Errors!!

Ok New update No Longer Beta!

Now has Fully Working Gauges PLus No More error Messages!

You can Walk Into the aircraft From The rear Ramp aswell






https://www.dropbox.com/s/l2d9d604qym3qnj/MV-22Update-1-18-2014.zip
https://www.dropbox.com/s/048jx0m675ox8gq/ca_Part2_MV22.zip


Thank you


This Will be in two Parts To Make the download Smaller

This post was edited by hotshotmike1001 (2014-01-18 16:07, ago)


Author Message


Posts: 685
Rank:


Level: Member

Country: nl
Location: Amsterdam
Occupation: IT nerd
Age: 43
In-game name: -=XTRA=-Larsiano

 
#2 Posted at 2013-12-14 19:20        
     
cool, keep up the good work! If ya need some testing be done just let me know


Advertisement


Author Message


Posts: 182
Rank:


Level: Member

Country: us
Location: All over the place
Occupation: ARMA 3 Modder / photographer / Volunteer
Age: 35
In-game name: hotshotmike1001

 
#3 Posted at 2013-12-14 19:42        
     
# -=XTRA=-Larsiano : cool, keep up the good work! If ya need some testing be done just let me know


right now i am fixing sounds on it and then i need to get the lights aswell


Author Message


Posts: 42
Rank:


Level: Member

Country: it
Location:
Occupation:
Age:
In-game name: Chairborne

 
#4 Posted at 2013-12-14 19:58        
     
Nice!
I hope you plan to move the getin-getout point to the rear ramp too, i've always wanted it to work that way, it would be much cooler than using the side door. :-D
Do you plan to give it new textures too? I've seen more than once marine aircrafts with this metallic-like coloring:


If you are carrying things that aren't grenades you're not carrying enough grenades.

Author Message


Posts: 182
Rank:


Level: Member

Country: us
Location: All over the place
Occupation: ARMA 3 Modder / photographer / Volunteer
Age: 35
In-game name: hotshotmike1001

 
#5 Posted at 2013-12-14 20:36        
     
Great News the Ramp now opens and closes plus you can fold the props and wings

Added 3 minutes later:



Added 20 minutes later:

the download is updated with all updates installed!

This post was edited by hotshotmike1001 (2013-12-14 21:00, ago)


Author Message


Posts: 20707
Rank:


Level: Super Admin

Country: nl
Location: The Netherlands
Occupation:
Age: 44
In-game name: Foxhound

 
#6 Posted at 2013-12-15 11:45        
     
Release frontpaged, you can find our mirror here:




Author Message


Posts: 16
Rank:


Level: Member

Country: nl
Location:
Occupation:
Age:
In-game name:

 
#7 Posted at 2013-12-15 12:14        
     
uuh i know it's still in development but what about this?



Test it in the editor..not dedicated server.


Author Message


Posts: 4
Rank:


Level: Member

Country: it
Location:
Occupation:
Age:
In-game name:

 
#8 Posted at 2013-12-15 12:31        
     
Happy to see the Osprey back in action *YAHOO* . I tought about adding it in Arma3 a pair of weeks ago, but some real life issues took the priority..


Author Message


Posts: 4
Rank:


Level: Member

Country: us
Location:
Occupation:
Age:
In-game name:

 
#9 Posted at 2013-12-15 14:23        
     
nevermind

This post was edited by WarDoGLCPDFR (2013-12-15 14:30, ago)


Author Message


Posts: 182
Rank:


Level: Member

Country: us
Location: All over the place
Occupation: ARMA 3 Modder / photographer / Volunteer
Age: 35
In-game name: hotshotmike1001

 
#10 Posted at 2013-12-15 15:26        
     
the arma 2 user actions you used to see that in multiplayer all the time i know it looks funnny would be great if anyone who does scripts maybe could help me maybe we can script if its folded you cannot turn on engines


Author Message


Posts: 95
Rank:


Level: Member

Country: us
Location: North Carolina
Occupation: Mission Dev.
Age: 37
In-game name: Siege-A

 
#11 Posted at 2013-12-15 17:49        
     
I won't repost everything I said in my comment on the download page, but hotshotmike, great f***ing job man. Love this ported content and looking forward to more of it...will be incorporating all this into my campaign when polished enough, so I can bring back that nice modern day setting. Keep up all your great work. Thanks again.

UnderSiege Productionz

Author Message


Posts: 2
Rank:


Level: Member

Country: ca
Location:
Occupation:
Age:
In-game name:

 
#12 Posted at 2013-12-15 18:40        
     
Amazing job! Only bug i found is being able to pack the aircraft while the engine is on and vice versa. Flying sound is a bit wierd but i think its fine. Overall, nicely done :D


Author Message


Posts: 20707
Rank:


Level: Super Admin

Country: nl
Location: The Netherlands
Occupation:
Age: 44
In-game name: Foxhound

 
#13 Posted at 2013-12-15 19:15        
     
Hey mike, I was pointed at the fact you should include a proper license with all your releases when you use the released Arma sample models!
http://community.bistudio.com/wiki/Licenses

Without such license your releases might become a problem!
So, if you port BI stuff make sure to include such a required license into the archive as well!

This post was edited by Foxhound (2013-12-15 23:36, ago)


Author Message


Posts: 3
Rank:


Level: Member

Country: us
Location: Foley, AL
Occupation: Gamer
Age: 30
In-game name: CPL. Nunez

 
#14 Posted at 2013-12-15 23:17        
     
In your config, you need to use Side = 1 its appearing under CSAT instead of NATO


Author Message


Posts: 16
Rank:


Level: Member

Country: pl
Location:
Occupation:
Age:
In-game name: Alduric

 
#15 Posted at 2013-12-16 00:56        
     
Better Pack.sqf :)

_mv22 =_this select 0;
_phase=_this select 1;
if(!isEngineOn _mv22) then {
	_mv22 animate["engine_prop_1_1_turn",_phase];  
	_mv22 animate["engine_prop_1_2_turn",_phase];  
	_mv22 animate["engine_prop_1_3_turn",_phase];  
	_mv22 animate["engine_prop_2_1_turn",_phase];  
	_mv22 animate["engine_prop_2_2_turn",_phase];
	_mv22 animate["engine_prop_2_3_turn",_phase];  
	_mv22 animate["engine_prop_1_1_close",_phase];
	_mv22 animate["engine_prop_1_3_close",_phase];  
	_mv22 animate["engine_prop_2_1_close",_phase];  
	_mv22 animate["engine_prop_2_2_close",_phase];
	_mv22 animate["pack_engine_1",_phase];
	_mv22 animate["pack_engine_2",_phase];    
	_mv22 animate["turn_wing",_phase];
} else {
	hint "Turn Off engine first!";
};