Forum Jump :

Author Message


Posts: 182
Rank:


Level: Member

Country: us
Location: All over the place
Occupation: ARMA 3 Modder / photographer / Volunteer
Age: 35
In-game name: hotshotmike1001

 
#1 Posted at 2013-12-27 00:12        
     
http://www.moddb.com/mods/hotshotmikes-arma-3-armory-mod/downloads/arma-3-vests-helmets-caps

this addon brings Vests helmets and caps over from arma 2 using the bis mlod files



This comes with the following Addons

ACR helmet
ACR Vest
Delta Force Helmets
Delta Force Vests
Russian Vests
Russian Caps
Russian Helmets
US Helmet
US ACU Vest
USMC Vest
USMC Helmet


Author Message

cinco  



Posts: 92
Rank:


Level: Member

Country: us
Location:
Occupation:
Age:
In-game name:

 
#2 Posted at 2013-12-27 04:34        
     
you able to get the arma 2 nvg goggles working?


Advertisement


Author Message


Posts: 20707
Rank:


Level: Super Admin

Country: nl
Location: The Netherlands
Occupation:
Age: 44
In-game name: Foxhound

 
#3 Posted at 2013-12-27 09:31        
     
Thanks for posting yet another port here on Armaholic.
News is up on the frontpage and you can find our mirror here:




Author Message


Posts: 25
Rank:


Level: Member

Country: nl
Location:
Occupation:
Age: 25
In-game name: ltsThomas

 
#4 Posted at 2013-12-27 11:28        
     
nice! feedback:
-can you get rid of the ACU textures on the delta vests? just replace it with the same green as the rest of the vest has
-some russian helmets need scaling (1 is HUUUUGE, lol)


Author Message


Posts: 5
Rank:


Level: Member

Country: us
Location:
Occupation:
Age:
In-game name: Flemming

 
#5 Posted at 2013-12-27 17:02        
     
Are you planning on fixing up the Russian helmets and Delta vests? Asking because, unless I missed it, you never removed the RH ammo dependencies from your weapons packs. I for one would be more willing to download and use your ports if you'd actually go back and fix the errors.


Author Message

cinco  



Posts: 92
Rank:


Level: Member

Country: us
Location:
Occupation:
Age:
In-game name:

 
#6 Posted at 2013-12-27 22:59        
     
did you adjust the size and weigh of the vests? a lot of them look like you just cut them out from their original model. they don't fit the new characters. the russian chestrig, especially.


Author Message


Posts: 5
Rank:


Level: Member

Country: us
Location:
Occupation:
Age:
In-game name: Flemming

 
#7 Posted at 2013-12-28 01:32        
     
Seems to be another lazy port. I applaud the effort to port A2 stuff to A3, but it's half-done when it's not followed up on and fixed. So far, seems like the goal is to flood Armaholic with ports without actually taking the time to polish.


Author Message


Posts: 25
Rank:


Level: Member

Country: nl
Location:
Occupation:
Age: 25
In-game name: ltsThomas

 
#8 Posted at 2013-12-28 15:07        
     
yeah, seems like this guy never even looks the the feedback he's getting.


Author Message


Posts: 182
Rank:


Level: Member

Country: us
Location: All over the place
Occupation: ARMA 3 Modder / photographer / Volunteer
Age: 35
In-game name: hotshotmike1001

 
#9 Posted at 2013-12-28 15:37        
     
i do look i try to make stuff better I dont have all the time in the world i do this stuff best i can


Author Message


Posts: 20707
Rank:


Level: Super Admin

Country: nl
Location: The Netherlands
Occupation:
Age: 44
In-game name: Foxhound

 
#10 Posted at 2013-12-28 15:56        
     
Indeed, you should all respect an authors work in the way he sees fit to do it, even when that is not your way!
If you do not like it, ignore it and move on. In the mean time there are hundreds of others who do enjoy the work provided.


Author Message

cinco  



Posts: 92
Rank:


Level: Member

Country: us
Location:
Occupation:
Age:
In-game name:

 
#11 Posted at 2013-12-28 18:45        
     
my method is to work on two or three thing at a time. sometimes when there's too many things, you can't sustain interest, and you can't focus on quality.

also, let the arma 2 stuff go, unless you put in the effort to upgrade them to arma 3 standards, they'll look really out of place. better to port over from a2oa onwards, because they're much higher quality. basically, right at the time they made oa, pmc, baf, they either hired a bunch of new artists, or they started making brand new models from scratch. because the clothing is just much more detailed, realistic and optimized.


Author Message


Posts: 8
Rank:


Level: Member

Country: wa
Location:
Occupation:
Age:
In-game name:

 
#12 Posted at 2013-12-29 02:36        
     
Any chance you could post a list of the classnames?


Author Message


Posts: 2
Rank:


Level: Member

Country: uk
Location: Cheltenham, Gloucestershire
Occupation:
Age:
In-game name: [CpBt]Isildur

 
#13 Posted at 2014-02-01 20:41        
     
Class names would be really useful