As sickboy (6th sense team) told me (plus others): remove all extended eventhandlers from mod folders that use them and make a modfolder dedicated to the latest extended eventhandlers. For example @XEH and put it absolute last in your mod line. (dont forget to inside @XEH make a folder called Addons. Missed that so many times myself in the hurry. ;)
Six tracers works in 1.08, 1.09, 1.11 (those are the ones ive played with six tracers).
And for the other question i play like this with ECS: DBE1;@MISC;@voice_quiet;@Mapfact;@FDF_Sounds;@DurgsVegetationFix;@DMSmokeEffects;@ArmaEffects;@TrueMods;@Q11_Wind;@NWD_ScopeFix;@NWD_Ballistics;beta;@SIX_Pack1;@ECS;@XEH
Maybe FDF_Sounds together with ECS is overkill? Dont know if ECS has made vehicle sounds etc all over. And if not - does FDF take over those sounds not made?
Didnt think of it as we have several servers ourselves. I go out on others sometimes but not often. No one ever said anything to me. And i never seen that you need the mod folders to be short.
I see some do 1 mod folder called REALISM... no one can identify whats in there, or can they? And isnt it up to the server admind to load up keys and stop some mods they dont want? My mods are all client side as far as i know, and server admins can see my whole line in the console i think. Servers with no-addon rules are so boring. We dont care as long we know the addons dont crash our servers. Why control how people want to play as long its not PvP and not crashing you.
And i think NWD ballistics, NWD ScopeFix, DMSmoke, ArmaEffects, Six tracers, Durgs & Wind Deflection could be standard allready on servers that plays coop. They are the number 1 enhancement for game play IMO. NWD ballistics/Scopefix need bisining still though. And ofcourse the most used sound mods and truemods that give you GUIs that fits you and better NVG etc.
EDIT: my @MISC folder contains units/weapons/vehicles. No gameplay modifications.
This post was edited by Dev (2008-03-26 03:47, ago)
I'm running the 22.214.171.124 version of ECS. I found out by accident when I went on an european server that actually ran that version higher than my first ECS install of .50
I still can't run SIX_Tracers. I've disabled the ECS tracers by moving it out of the ECS directory, and am running a @XEH with the latest 1.7 eventhandler .pbo's. as the last addon invoked ( or is that the first?)
Hey, I like the mod, just not all of it. I really, really love the ambient sounds and the soldiers speaking. But I dont like the combat sounds or effects. Not to say they arent good, they are excellent, just not my taste. So is there anyway I can just steal the environment sounds without needing the mods?
Ive tried already, it failed.
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