**@MisterGoodson** - I did read your comment on that post, and I agree that for most items the weights will not be totally accurate when converted into KG using the maths provided in the topic. Rember this mod is an indicator of weight in game and how far you can run with said weight. However the weights when converted into Kg using this mod are in the are in the ball park in terms of the items / weapons / ammo's real world equivalent.

I am always keen on reflecting reality (within reason) in terms of kit when playing Arma and would like the weight to be as accurate as possible also too. I've been thinking about the weights and how to make then as accurate as possible and, its not really ever going to be possible with the current version of Arma3 for 2 reasons:

1. Config Values can be anything the model maker wants and have no prescribed real word value.

2. BIS have not told us what a value of: 1 translates to terms of kg/lb when useing

**loadabs**, if anything!

In reality I think what you have to do is change the Config mass value of any item to match its conversion to Kg using this mod (or another equation) if your really want the weights to match reality 100%. This is made harder by that apart from the weapons they have just copied from arma2 most arma3 weapons have not basis in reality. I belive a few modded items in VCBs repo have had their mass value changed based on this mod. Alos when you are converting the weight for a magazine are you counting the ammo as linked or in a magazine or not? Most 5.56 rounds would not be in magazines as I understand it in reality.

Here is are some comparisons from RL to in game weights using this mod for anyone interested, most are fairly accurate:

**Real Life weights (Based on Info from a current UK serviceman and based on UK gear):**
5.56 = 12g (30x 12 = 0.36kg)

30rnd + Metal Magazine = 0.61kg

100rnd LMG 5.56 = 1.43kg

L1A9 HE Grenade = 0.465kg

RL weights based on internet sites (read as you would read Wikipedia) bellow:
NLAW = 12.5 kg //

*Comment: This is the PMCL's RL name, remember that it is one shot and disposable in RL, the total weight includes the missile.*
1rnd 40m HE (U.S. UGL Round) = 0.227kg (though there are lots of different version of this that weight different amounts.).

100rnd 7.62x51 linked = 4kg+ (100rnd = 2.55kg Unlinked)

**In game (Using current the current Maths V1.3) this is how much things are calculated weight in game:**
30 RND Mag = 0.36kg // Comment: Accurate Weight if you don't include the Magazine

PMCL + Missle = 9kg // Comment: 3.5 kg under weight, remember these are always 1 shot and disposable in Real Life

RGO Frag Grenade = 0.45kg //Comment: About Right

1rnd 40mm HE = 0.18KG // Comment: Slightly under weight if RL figures are correct

150 7.62x51 rnd box = 2kg // Under weight for linked ammo compared to 30rnd

And Lastly Weapons (Unloaded no attachments):
MK20 (AAF) = 4.62kg - (this looks like the F2000, the F2000's weight with UGL is 4.6kg) No idea if it is meant to be but here are some more common RL 5.56 rifles weights for comparisons:

L85 (Real Life) = 3.7 kg

(No idea if the ones bellow are with attachments or not)

L22 - (Real Life) 4.42 kg - Wiki Fact :P

M16 (Real Life) = 3.26 kg - Wiki Fact :P

M4 (Real Life) = 2.88kg - Wiki Fact :P

Zafir (CSAT 7.62) = 9.37kg - with this mod RL comparisons bellow:

7.62 version of the SAW (Real Life) = 7.1kg

Conclusion: The current values calculated are about right, you could argue adding 10-20% might be more accurate for some items, but the guns are quite heavy compared to RL equivalents as are compass and maps so it balances out in the end (change the value up weapons weight to much don't change it mags weight too little..). Though I'm open minded if someone can show me a better way.

(And just for the hell of it as I have the package here the new Casio watch I just bought weights 92g / the watch in game weights 100g with this system lol!)

**@ StLassen:** No idea why that would be I've had quite alot of people test this with no problems like you reported. Sorry! (Maybe another mod your running conflicts?).

**@GeinKov:** Will have signed version available within the next couple of weeks keep your eye on this page. (Feal free to do it yourself if you need too).

**Added 22 minutes later:**
If anyone's interested in changing the values produced by this mod here is the maths:

if (systemOfUnits != 2) then {_weight = [round ((((loadAbs player)*0.1)/2.2) * (10 ^ 2)) / (10 ^ 2),format ["kg."]];} else {_weight = [round ((loadabs player)*0.1),"lb."];};

You can find it here: BW_LoadCalc.pbo\functions\fn_MotherLoad_Display.sqf Line 11. Let me know what you come up with :)

**Added 51 minutes later:**
An example for anyone wanting to change config mass values for a weapon or item is this:

@MyCoolL85Mod should weight 3.7kg what config mass value do I need to use to get this weight indicator mod indicate an L85 weight is 3.7kg?

Config Mass Value = n

n * 0.1 / 2.2 = 3.7kg

What value is n?

3.7 * 2.2 / 0.1 = n

To Check it Works:

81.4 * 0.1 / 2.2 = 3.7kg

We now know that the Config Mass Value of a L85 should be 81.4.