Before having to read through my entire post to find the question (and apologies if at times I'm not too clear with certain terms/words):
Could someone please drop me a Working createUnit script that includes a loadout which is different from the original?
I don't even care if it needs to refer to a separate loadout script.
I've really tried to understand the structure of the createUnit string; what the brackets mean, why they're placed where they are eg. direction, stance etc. But I haven't found a clear and expansive breakdown of each section of it, which I think the amateur community really could use.
This is just an example of the format of which I've tried every such suggestion and way to include a loadout, which also has included removing all items..
_soldier = createUnit ["B_Soldier_F",(getmarkerpos "recruit"),,0,"NONE"];
removeBackpack blah blah blah..
Nothing works, and I find no working examples anywhere. Any examples I've found just do not work.
Also, the reason I want to call units via script instead of using the editor + init box are particular, so that suggestion wont do.
And preloaded units aren't what I'm looking for.. I want all the units to be using guns from addons, hence the loadout script.
Thanks for bearing with me, and hopefully your support as well. :)
This post was edited by MrIcecreamMan (2014-08-04 05:30, ago)
New to ARMA Modding since August 2014
Actuall still learn to Script, to Prepare me to make my first (Big) Singleplayer Mission.
Sorry for my Formulations sometime, i really dont like English but i do my best.
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