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#1 Posted at 2014-09-01 16:44        
     

Description

I got tired of removing fatigue from certain missions we wanted to run so I made this simple addon that removes fatigue and keeps it off after respawn etc.

Requirements

CBA - http://www.armaholic.com/page.php?id=18767

Download

Server key is included.
https://mega.co.nz/#!bFoV3D6S!slqNGIHFCiugDkNQn9Ext-Yyr5oCgMyht6OkxetLkvA
or
https://www.mediafire.com/?aup481w1y21fuvx


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#2 Posted at 2014-09-01 20:03        
     
Thanks for posting the release here :-)
News is up on the frontpage and you can find our mirror here:




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#3 Posted at 2014-09-01 20:42        
     
Hey drifter thanks for the release! I was wondering instead of completely removing the stamina system could you change a variable to limit it like a .5x multiplier instead of the 1x like nerfing it to make it increase slower? Anyways thanks for the release !

This post was edited by Dankest (2014-09-01 21:10, ago)


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#4 Posted at 2014-09-01 22:51        
     
Well I didn't really expect it to be on the front page, lol. I really need to clean it up a bit and remove the CBA dependency. I will probably also do a version that reduces fatigue instead of removing it altogether.


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#5 Posted at 2014-09-01 23:45        
     
# That1Drifter : Well I didn't really expect it to be on the front page, lol. I really need to clean it up a bit and remove the CBA dependency. I will probably also do a version that reduces fatigue instead of removing it altogether.

That sounds great! I'm looking forward to what comes of it, if you need a lab rat to test things shoot me a PM, ive been waiting for a mod like this.


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#6 Posted at 2014-09-02 00:22        
     
Thank you soooooo much!!!!!!! Seriously, my co-op buddies and I have been dying for this. We want to have fun, without always being 100% hardcore. And that fatigue system was absolutely DESTROYING a significant portion of our enjoyment in ARMA 3. I don't know WHAT BIS was thinking when they didn't include options to (1) adjust, (2) disable, or (3) enable the fatigue system. Obviously a multiplayer server host should have "master control", to over-ride individual's preferences when they connect to a server. But other than joining a server, each person has fun their own way, and individuals should be free to adjust the realism to their own preference.


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#7 Posted at 2014-09-02 19:44        
     
#....I don't know WHAT BIS was thinking when they didn't include options to (1) adjust, (2) disable, or (3) enable the fatigue system.
They did. Put this in your init.sqf
	// Remove fatigue effects and make it persistent even after respawn
	if (local player) then {
		player enableFatigue false;	
		player addMPEventhandler ["MPRespawn", {player enableFatigue false}];
	};


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#8 Posted at 2014-09-02 20:55        
     
# Beerkan : They did. Put this in your init.sqf

	// Remove fatigue effects and make it persistent even after respawn
	if (local player) then {
		player enableFatigue false;	
		player addMPEventhandler ["MPRespawn", {player enableFatigue false}];
	};


I know that BI did add the functionality to completely remove it, but I think the point Heyvern was trying to make is that there is no middle ground its either asthmatic soldier or superman no comfortable medium between the two options.


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#9 Posted at 2014-09-07 14:52        
     
Hello,

I noticed too that the weight of the backpack has no more effect on the player strengh.

Thanks,


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#10 Posted at 2014-09-07 15:22        
     
Did the Non CBA version come out yet :) ?

i Like the sound of this but CBA hinders somethings For debugging when your an SP junky like moi

http://forums.bistudio.com/showthread.php?40226-ECL's-record-breaking-attempt-players-on-one-serve&p=619994&viewfull=1#post619994

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#11 Posted at 2014-09-10 20:54        
     
# Dankest :I think the point Heyvern was trying to make is that there is no middle ground

Dankest,

Bingo! You are correct sir. That's EXACTLY what I meant. I want all options. Full effect, no effect, and a happy middle ground, so that each player (or a Multi-player game SERVER HOST) can choose what's best. Thanks for making my point clear.
-V