To get the crosshair back (which is a feature, not a bug) read this:
Posted by: Kremator on May 06 2008,21:59
I found the 'missing' aiming dot !
First un-pbo slx_modweapons_c.pbo
Find the section
---------------------CODE SAMPLE-------------------
class Rifle : RifleCore {
// SLX ADD : Access.
//// access=1;
autoFire = true;
reloadAction = "ManActReloadMagazine";
//soundContinuous = 0;
optics = false;
scope = protected;
**// cursor = "RifleCursor";
**// cursorAim = "\ca\Weapons\Data\w_weapon_S";
// SLX MOD : No crosshairs.
&& cursor="\ca\Weapons\Data\clear_empty";
&& cursorAim = "\ca\Weapons\Data\clear_empty";
value = 4;
//displayName = $STR_DN_RIFLE;
nameSound = "rifle";
//reloadTime = 0.15;
//modelOptics = "-";
//sound[] = {""};
//drysound[] = {"\ca\Weapons\Data\Sound\M16_cock_v1", 0.000316228, 1};
// //reloadsound[] = {"", 1, 1};
---------------------CODE SAMPLE-------------------
REMOVE the **//
COMMENT IN the && with //
Now re-pbo the file eh voila ! SLX mod WITH aiming !
Enjoy.
[TAO] Kremator
EDIT If you want the MG to have the aim dot then look for MGunCore and do the same thing as above.
:thumb