I've been making ArmA 3 missions for a little over a year, but never anything too big or polished. I want to start upping the quality of my missions and have therefor put a lot of effort towards the 2 missions in the title. Both are on Altis, neither require mods, and both are simple assault missions designed to give a good firefight in interesting areas. Any and all feedback is greatly appreciated! Thanks.
Things I need to learn;
-Endings more complex then hitting an End type trigger
-Mid mission spawning
-Damage triggers (ie: destroying a helicopter as a set piece)
Added 3 minutes later:
Also I just remembered all the things posted on this site have a certain layout that I failed to follow. I don't see a sticky with forum rules for a layout in here, is that layout mandatory?
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Compound Issues
by
GrampsHiro
Description:
Clear a small compound of CSAT presence. Simple and under an hour if all doesnt go to ♥♥♥♥.
Features:
Farooqs Revive
Time of Day parameter
Installation:
Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder.
Steam Workshop:
-
Subscribe
Credits & thanks:
Thanks to Hortzy02 for help with time of Day parameter