v1.2
v1.2:
- new initialization function -> will work with all units now
v1.1:
- added a third module to customize loottables within the A3 Editor
- better functionality of "handycam live feed to smartphone"-function
- deploy cam / pick up deployed cam
- activate/deactivate smartphone picture with "custom key 3"
- disconnect and abandon cam with "custom key 4"
- added an rb_ to every classname to make it more compatible. handycam -> rb_handycam
- user instructions and list of items / functions and classnames included (text file)
- some minor bug fixes
download version 1.1 here..
version 1.0:
This Mod adds
several new & usable inventory items that can be used just as they are with your own scripts, but also come with scripting that lets you combine or put them to use. f.e. drink soda, make fire, chop trees, place camera and broadcast picture to your smartphone (early stage but functional), fill fuelcan, fuel vehicles, and so on...
In addition this mod delivers
2 new Modules for use in the editor. Place a3Items_Module (found in menu "misc") and select from its menu wether you want
survival simulation (hunger/thirst/sickness/simple Jump on custom key 2) for all playableunits in your mission (MP compatible).
Place the optional
Lootspawn_Module wherever you want loot to spawn within buildings.. customize it in the editor: spawn distance, kind of loot, probability of loot, and so on..
List of Items:
Handycam (double click and activate while smartphone in your inventory by hitting custom key 3)
Smartphone (needed to receive cam broadcast)
MobilePhone (no function yet)
Canteen (double click to drink or refill with water at water sources and sea water)
PlasticBottle (same as above)
Waterpurificationtablets (double click to purify dirty water in canteen or plasticbottle)
Franta Soda (doubleclick to drink = results in empty can)
Spirit Soda (same as above)
RedGull energydrink(same as above -> reduces thirst and fatigue)
empty Can (double click while close to fire in order to boil dirty or salt water in plasticbottle or canteen)
Wrench (needed to be able to put tire on vehicle)
Tire (can be used to repair vehicle: double click)
Laptop (no function yet)
Knife (double click to gut goats, sheep, dogs -> raw meat)
Box of Rice, Tactical Bacon, Meat, Cereal (double click to eat -> reduce damage (slightly) -> reduce hunger)
Axe (double click to chop down tree -> makes pile of wood)
Pile of Wood (no function yet)
Saw (no function yet)
Matches (double click to create fireplace with wood)
Wooden Pallet (no function yet)
Hammer (no function yet)
FuelCan (refuel vehicle or refill from vehicle or fuelstation)
Bloodbag (double click to build first aid kit - needed: 1 Bloodbag, 2 Bandages)
Bandage (double click to build first aid kit - needed: 1 Bloodbag, 2 Bandages)
DuctTape (no function yet)
Antibiotics (heal sickness from dirty water or raw meat)
Meat (you can eat this, and this is the only model, besides the knife, that is not from Bohemia. It looks pretty shitty without textures - but hey, it clearly shows why I stick to scripting instead of modeling)
I might have forgotten something cause I´m constantly working on this mod right now..
Basically it offers a very easy way to add a rather complete survival simulation for mission builders by only placing the a3items Module anywhere on the map (once). Optional add Loot with a Lootspawn Module for every Loot area. Lurking for feedback and further ideas..
I have tested this Mod on dedicated server. Seems to be fully MP and of course SP compatible. Also made a version (not included) that works with inidbi persistent database.
some of the future plans:
- optimize camera stream function
- add more crafting
- make car repair fully MP compatible
- better meat model :)
- and more...
combine with rickB_walkers Mod (coming up next) and set up a simple zombie survival mod sandbox with a few clicks in the editor or just add the survival functions to your missions.
Have Fun!