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#91 Posted at 2015-12-13 11:43        
     
Good Afternoon.

You have an AMAZING looking mod. I just wanted to ask. Do your vehicles work with Refined Vehicles. I will be asking on that mod as well but you seem to be a lot more active.

The reason why I ask is because I love the physics that mod fixes when it comes to driving.

Kind Regards.


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#92 Posted at 2015-12-13 16:25        
     
Hi and thanks for your comments on my mod.
About your question I tried never, however I think my Mod should work with refined vehicles.

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#93 Posted at 2016-01-09 17:00        
     
Good Job Max! Amazing Modpack!!!!!


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#94 Posted at 2016-01-10 17:05        
     
Thanks mate ;-)

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#95 Posted at 2016-01-20 04:49        
     
I am having an issue with crashes as well when entering vehicles. So far, I can't enter the Grey Van or the Armored SUV. I have used the Undercover Crown Vic with no issue though, so it doesn't seem to be every vehicle. REALLY hoping for a fix, this mod is absolutely FANTASTIC!


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#96 Posted at 2016-01-20 18:35        
     
Thanks for Your comments and feedback...
I need your help to fix it....
Did You play in SP or MP game?
Do You use multiple addons together?

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#97 Posted at 2016-01-21 02:06        
     
It is in SP. I do have multiple mods. I am about to start it up using only your mods to see if I still have an issue.

Added 5 minutes later:

OK, with just your mods loaded, I have no issue. Looks like an incompatibility with something.

This post was edited by bradt (2016-01-21 02:11, ago)


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#98 Posted at 2016-01-21 09:15        
     
Ok ;-)

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#99 Posted at 2016-01-25 18:34        
     
Hiya Max,

I posted this in the main RSS feed (as did you), but I thought it was probably useful to post my issue here as well in case someone looking here knows a bit more than I do and can help. Anyway, my post follows...

I would love to use your mod when making my own zeus missions, but whenever I try to place a Zeus module in the editor I get the following error message:

No entry 'config.bin/CfgVehicles/ModuleCurator_F/Arguments/Addond/Values/All.default'

I've tried adding and removing all my mods individually and it only appears to be your mod that causes this problem. I'm running v1.2 of your mod. Any ideas?

Best wishes,

Kanny :)

PS: I've also tried validating my game files via steam and have ensured that everything is up to date.


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#100 Posted at 2016-01-26 21:10        
     
I should make some test....
It's the first time I see this error...
Thanks for your feedback

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#101 Posted at 2016-01-31 16:10        
     
Next Update:

I added terrorists squad and Terrorists Assault Jeep
here is my video and screen preview:







This post was edited by maxjoiner (2016-01-31 16:55, ago)

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#102 Posted at 2016-02-02 18:15        
     
Looks great! Can't wait for the next update :)

It would be cool to have even more variety in civilians as well. Things like Athletes, Sports Fans, Reporters, Protesters (environmentalists?), Commercial Airline Personnel (pilot, air steward, air traffic control, security and baggage handling) and other random things like that.

Also did you have any luck looking into the error/issue I posted?


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#103 Posted at 2016-02-04 21:26        
     
Thanks mate...
It's already in my projects to develop other units..
About the your error, sorry but I had not time to study in deep the problem....

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#104 Posted at 2016-02-07 11:06        
     
hi bro first of all thank u for your great mod ! i hve question ! can u add a optional replacement folder for weapons??? like optional-rhs weapons or hlc...?? becuse guns are not match with real life ,like marshal forces they are armed with katiba !!!!!!!!! can u do this?


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#105 Posted at 2016-02-07 11:50        
     
Hi Enrix and thanks for Your appreciated comment...
About your request, If you want You can change in editor the weapons for the units NP...
In this mod I changed, I didn't use again the Marshals dept. , but I done a department of sheriff to transport prisoners...

The marshals are in my Cops and Robbers ;-)

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