i've made a different version of my Dynamic viewdistance addon. Basically this version does not check for players level above ground but for level above sea level.
What's the difference to the already released version?
Well, now it also raises viewdistance if you climb a mountain. The previous version didn't care about coast or mountain. As long your feet touched the ground, viewdistance wasn't changed at all.
What is the benefit of this new method?
Basically, while flying above bumpy terrain, viewdistance could go up and down in short intervalls as height above ground was changing rapidly sometimes. With this new method it should be smoother and also flying close above mountain peaks will not decrease viewdistance for a few seconds.
Why is it considered experimental?
Because i need to know how this method affects performance. As you had before a constant min viewdistance now you'll almost always have a raised viewdistance if you're not swimming all the time. Even Paraiso is a few meters above ground and therefor the viewdistance is raised. So i would be glad if some could test this experimental version and give some feedback.
So what do i need to replace to use this version?
Just replace the old pbo with the new one. Make a backup first or move it to a save place. The settings in the .hpp file are the same as before. Only thing is, minViewDistance reflects now viewdistance you'll have at sea level. Maybe goin 100 or 200 meters below your actual settings would help to safe performance. You'll have to try.
My name is Foxhound and i would like to add this to the downloads and write a News about it. can i?
Not yet, first i would have some feedback. If i think it's ready to, i'll msg you to do so.
So where can i get this experimental thing?
Here: DynVD final & signed