# Pierre MGI :
give_assault = _unit addAction ...
I don't see that in your script but you seems to have problem with player _unit and then addAction can't work.
waitUntil{!(isNil "BIS_MPF_InitDone")};
[nil,nil,rHINT,"Loot Box Drop! Christmas is comming early this year. But be quick, the loot box will despawn in 10 minuets."] call RE;
I'm not sure but it seems Bis_MPF_initDone doesn't work with RE:
https://community.bistudio.com/wiki/Multiplayer_framework
That's part of a give backpack script that isn't working currently. I can sort that out, but it's not concerning me right now. It's in the init of a static box on the map. I can try deleting it as well but I doubt that will change anything with the spawned box.
Should I be concerned about Server error: Player without identity Officer_D ?
But wouldn't I get some kind of error if Remote Execution wouldn't work?
Edit:
Ok, so I completley removed all the call RE commands and turned on show script errors.
Same issue but I get the error :