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#1 Posted at 2016-11-05 15:46        
     
Hello guys,

I tested my mission with a friend. We noticed that sometimes objectives won´t trigger. I tested a while, and eventually I found out that as soon as anyone of us need to respawn with the build in respawn system and the "respawn_west" marker, still active objectives can be completed, but no new objective is triggered. When nobody need to respawn, then everything works as intended.

What is going wrong? I have my task-triggers connected to my player 1. Do I need to sync the objective-triggers with player 2 too?

This is in my description.ext

description.ext:
respawn = "BASE"; respawndelay = "5"

Any advice?
Thank you in advance for any help you guys provide.

Edel


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Posts: 1589
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In-game name: Kobayashi Maru

 
#2 Posted at 2016-11-08 16:38        
     
You're waiting for an answer and mine is probably not the best one.
All respawn systems are based on alive-dead-alive or alive-dead-incapacitated-(dead or alive) sequence for the unit. Meanwhile this unit lost and reacquire its group.
The task system is fragile with that. It's better to give a task to all players in a group or a side.
All players incapacitated can lead to a loss of tasks but generally the mission is ending failed.

I'd rather use a script with bis_fnc_setTask and check all parameters I need.

PLEASE CONTACT ME ON BI FORUMS FOR ANY SCRIPT / MOD QUESTION. TKS