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Posts: 355
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Level: Videomaker

Country: ro
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Occupation: freelancer
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In-game name: ALIAS

 
#1 Posted at 2017-04-14 13:02        
     


Either you want to place mines randomly or not this is the perfect script to do the job.

Features
* Has a simple built-in workaround to make vanilla IEDs self-triggered
* The script gives you better control where to place mines without too much effort
* You can choose to place mines in precise location or randomly based on given radius or pre-placed EMPTY markers
* Allows you to dynamically generate minefields or IEDs. Is a good option for replayable missions.
* If you want to place multiple types of mines run script again replacing the className and parameters accordingly
* You can use vanilla assets or mods, tho you need the mod to run both on server and client side for the script to work

Check out the examples, video or comments in alias_mine_ini.sqf and play the DEMO for more information.

* Demo mission on ALTIS.
* Tested on dedicated.
* Un-pbo the mission and read the comments or watch the video tutorial for more information.

If you like my work and want to support it visit my Patreon Page:
https://www.patreon.com/aliascartoons

>>>>>> STEAM link

Direct Download link:
http://www.armaholic.com/page.php?id=32649

You can use, adapt and/or modify the script as you see fit.
If you find nice ways to modify the script for better effects let me know.
Tested on dedicated, any feedback will be greatly appreciated.
Thank you and have fun!

My Twitter account
https://twitter.com/ALIAScartoons

Other Scripts
http://steamcommunity.com/sharedfiles/filedetails/?id=660222301

DO NOT INCORPORATE THIS SCRIPT OR PORTIONS OF IT IN MONETIZED PRODUCTS OR SERVERS WITHOUT ASKING FOR PERMISSION AND OBTAINING APPROVAL FROM ME!!!

This post was edited by aliascartoons (2017-04-27 14:05, ago)


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Posts: 20692
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Country: nl
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Age: 44
In-game name: Foxhound

 
#2 Posted at 2017-04-14 14:48        
     
Thanks for posting another release here on the forums :-)
The news is up on the frontpage and you can find our mirror here:




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#3 Posted at 2017-04-14 17:00        
     
Is the script ACE-compatible ? It would be a great step in designing unpredictable minefields with our modpack.


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Posts: 355
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Level: Videomaker

Country: ro
Location:
Occupation: freelancer
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In-game name: ALIAS

 
#4 Posted at 2017-04-17 10:42        
     
It should be ACE compatible, the only thing i don't know is how ACE deals with vanilla IED, they might have something there, i will have a look ASAP