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#1 Posted at 2017-06-20 20:08        
     
Hi to everyone,

I am trying to create a campaign style mission. I have read every article there is at the point where whenever i type something with "arma 3 eden" in the search field i only see pink urls.

Making a big scenario creates a lot of questions but until now with a good time consuming search i get the job done except from now.

So my unsolved problem is that i want to create a task(i can do that) that wants the player to enter and drive a loaded Hemmit with 3 different groups in it and transport them to 3 different places. When i arrive at point A one group disembarks while the group (or unit) which is there waiting, gets in vehicle(there is also a problem there but i think if i manage this question it will solve this problem as well). Then proceed to point B etc.

When i use transport unload on the player and get out on groups everyone gets out on point A. When i try unload noone gets out. I have a trigger(20x20x5 , owned by player) which is synced to transport unload(or unload) on driver and get out waypoint on group . (Vehicle unload was tried as well and trigger set to none and skip waypoint)

Any idea how to make that work? Does it require sqf to force certain group get out of vehicle when trigger is activated? And if so wont it be weird to have troops jump out as soon as the trigger activates while the truck still moves?

*PS: i also tried with seperate no grouped units and set every unit a separate waypoint get out with no luck

Thank you in advance.

If i upload my mission to steam i'll thank you there by username as well of course.

I love arma 3. I am currently trying/working on a scenario like campaign. So to everyone that needs help if i am able i would love to help him/her

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#2 Posted at 2017-06-20 21:32        
     
To unload a certain group I would do it like this and forget all the unload stuff.

At the unload location place two move waypoints very close together.
In the first waypoints act put mygroup leavevehicle Vehicle this;
change mygroup to the name of the group your using.

sync the second waypoint to the get out waypoint of the group that's getting out.
This will stop the truck from moving on until the group leaves the vehicle.


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Author Message


Posts: 4
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Level: Member

Country: gr
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Age: 32
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#3 Posted at 2017-06-21 09:37        
     
You are the best. I can't thank you enough. You can use unload waypoint on the truck so the player know where to go too.

In my case for future use:

Hemmit with human driver , 2 groups on cargo with predifined move waypoints.

set waypoint activation on the trigger you want for each group and set trigger owner to the truck.

On trigger's init field you put: grp leaveVehicle veh;

*Where grp = name of your group
veh = name of your vehicle

The logic behind it is that the group is not able to use that vehicle any more so they are "forced" to disembark as soon as the vehicle stops.

I am searching for this 2 days now.

Thank you F2kSel for helping me out soooo much.

see: https://community.bistudio.com/wiki/leaveVehicle

This post was edited by Sliver (2017-06-21 09:43, ago)

I love arma 3. I am currently trying/working on a scenario like campaign. So to everyone that needs help if i am able i would love to help him/her