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#16 Posted at 2018-06-07 13:54        
     
# Grenadier : Hello and thanks.
I take note and start working on the changes. ;)

Grazie mille!!!


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#17 Posted at 2018-06-07 19:00        
     
# Foxhound : Please keep the included changelog file in sync with your changes. The file states version 4.0 in it with some changes other then just keys.

you are right. my mistake! *WALL*

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#18 Posted at 2018-06-07 19:17        
     
Hehe, no worries. I hope in the future this will prevent me from adding the wrong version number.
In case you havent checked yet, I did already reverse the version to 3.9.1 as requested!


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#19 Posted at 2018-06-28 10:02        
     
UPDATA V. 4.0 (REQUIRES CBA)

bug fix
Improved modules performance
resolved RHS torch assignment in military spawn modules, hunter, RST etc


INFO module

- added tutorial in the tutorial_module file
IED module

- possibility to randomly place a certain number of IEDs
- decide the IED spwan radius
- implements the ambush if the player approaches the IED
- random choice of IED
- added the possibility to activate the IED via mobile phone based on the percentage chosen
- AI faction that will ambush
- AI class also selectable random if more than one is inserted
- possibility to spawn AI in buildings
- random road destroyers
- markers debug

civil, military, hunter modules

- added option to load custom loadout and random

Convoy module

- creates a convoy of vehicles even with the addition of a vehicle of air
- possibility to make a cyclical path
- set a stop time for each waypoint
- message every time it reaches a waypoint
- launch bengal if attached (random color)

Static Jump module

- this module allows the positioning of a static transport vehicle
- possibility to start it from the ground
- choose the altitude where it will remain static
- connectable to the vehicle by entering variable name
- fading effect in the static positioning phase
- addition of dynamic text in the fade
- count down before the ground vehicle departs
- time jump once the vehicle has reached the static area

Translated texts, objects, messages, interactions and more in English

hunter module

- added paratroopers
- added population control

Howitzer module

- direct connection with the howitzer by means of a variable name
- type of howitzer. Both vanilla and RHS
- Bengal of different color before the shot howitzer
- activation cycles
- shots fired per cycle
- time to spend between one cycle and another
- random bombardment area
- operating voices
- volume of voices
- trigger activated

DOWNLOAD GREN_EVO

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#20 Posted at 2018-06-28 19:29        
     
Thanks again for posting the update here mate!
Sorry for the delay, am busy coding a new cookiewall %)

News is up on the frontpage and you can find our mirror here:




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#21 Posted at 2018-06-28 20:22        
     
When you have time, you could change the name from gren do a gren evo to the download page? Thanks for all.

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#22 Posted at 2018-07-02 15:32        
     
Changed link mod v. 4.0

https://mega.nz/#!UNB1zSgB!nymhc1tB5tUEvJorm2WYXtXU4-923RTcPnF1zGOmmDg

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#23 Posted at 2018-07-02 15:40        
     
Thanks for the update!
I have changed the name on the downloadpage (text) as well.
News is up on the frontpage and you can find our mirror here:




** I need to apply a proper versioning and the previous version was already 4.0 ;-)


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#24 Posted at 2018-07-03 12:44        
     
Thanks!!!

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#25 Posted at 2018-08-12 08:51        
     
a few days more and I will post version 4.7!

I will replace the demo missions with the new ones dedicated to the radical changes of the modules ;)

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#26 Posted at 2018-08-16 20:42        
     
hey,
I like your mod. ;) It's pretty cool.
Could you tell me how you do for the Laptop Please, the animation? I'm really interested by that!


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#27 Posted at 2018-08-17 09:46        
     
UPDATA V. 4.0 (REQUIRES CBA)

PRESENTATION VIDEO

Changelog Ver. 4.7

Fixed access to denied port with security bars.
Added the possibility of flagging vehicles (forms, civ, civ boat, RTD, mil, mil boat)
New graphic interface of the modules for greater reading and intuitiveness
Revised the bilingual text and added additional information
Changed the tooltip system. Now viewable in the form
Corrected convoy speed
minor bugs


vehicle restriction module

- synchronized with any vehicle allows use only to the classes indicated in the form
- multiple synchronization (one module can be used multiple vehicles)

service module

- vehicle repair
- refueling
- optional waiting time
- vehicle type (land and air vehicles)
- repeatable

TL-Promt-17 module

- add. option for B-52 bombing
- fixed failure to restore prompt availability after respawn
- Fixed failure to load image led heli and Engine TL prompt 17

sound effect module

- added option for type of sound encoder
This allows you to check the best sound effect based on the map used and the mission context

bombardment effect module

-according option to activate-deactivate the howitzer sound
- added cluster bombs from 5-10-15-20-30 bombs

military and hunter spawn module

- added the possibility of spawning even groups of 10 units

blackout, IED and Bombing modules

- now it is no longer necessary to insert the radius, just cover the area with a limiting system
similar to the trigger
- in the event that an ellipse is formed, instead of a circle, the module will consider
the major meridian
- Fixed the transient error in the search for the IED location

spawn modules (all except RST)

- added new system to delimit the spawn area. No need to enter the activation radius
Now you behave like with a trigger.
- add skill
- added ability to enable how many groups spawn based on the number of players.
- enhanced percentage system of spawn units in buildings, vehicles and more

hunter module

- solved module hunter paratroopers problem. When the loadout is activated, the parachute did not open

news form

- entry of title, subtitle, news
- music location and on the player or from module position
- background code
- volume abbreviation
- video type; static or dynamic
- camera position defined by the mission maker (degrees, distance, altitude)

Reorganized modules by category

Countdown module

- countdown time
- global variable to use for tasks (take look file tutorial module)

Jammer module

- insert the variable object that will act as jammer
- display deactivation message
- choice between global or distance noise from the jammer
- message text deactivation
- also activated via trigger

END module (to be used when the mission ends. activate via trigger)

- animation with shooting in a random position from the module
- music location and on the player or from module position
- choice of background (transparent, black, white)
- background music (several tracks No copyright)
- fencing divided into 3 phases
- dimension of character
- with victory or defeat
- blocking the player in the intro display phase

Interval module (activate via trigger)

- animation with shooting in a random position from the module
- music location and on the player or from module position
- choice of background (transparent, black, white)
- fade in and out
- background music (several tracks No copyright)
- background sounds to mix with the music
- volume management
- fencing divided into 3 phases
- change image (in the first 2 screens)
- phrase divided into 3 groups to be able to change the color
- dimension of character
- blocking the player in the intro display phase
- last screen editable in telegraphic effect or animated colored

Intro module

- animation with shooting in a random position from the module
- music location and on the player or from module position
- choice of background (transparent, black, white)
- fade in and out
- background music (several tracks No copyright)
- fencing divided into 3 phases
- change image (in the first 2 screens)
- phrase divided into 3 groups to be able to change the color
- dimension of character
- blocking the player in the intro display phase
- last screen editable in telegraphic effect or animated colored

storm module

- improved effect when the unit moves from one vehicle to another
- added option for the existence of dust or sleet at the end of the storm
- now it is possible to change the audibility and camouflage coefficients during the storm.
In the end the values will return to normal.
- added time (beta) The storm changes dynamically based on the % of clouds and rain.
- Modified radio noise (%). Now you can choose the noise max. With the storm varies with weather conditions.

DOWNLOAD

This post was edited by Grenadier (2018-08-17 17:10, 833 days ago)

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#28 Posted at 2018-08-17 20:03        
     
Thanks a lot for the update *OK*
News is up and you can find our updated mirror here:




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#29 Posted at 2018-08-18 10:56        
     

NEW LINK MOD


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#30 Posted at 2018-08-18 11:17        
     
Thanks a lot for the update *OK*
News is up and you can find our updated mirror here: