UPDATE 5.0
CHANGELOG
Updated file tutorial
New video link tutorial modul security and security light
Minor bug fixes
Storm module
- dirty add on glasses; sand or snow
- cleaning glasses via menu mouse wheel or keys ctrl+shift+T (ACE)
- blurring effect when you do not wear worn glasses (snad and snow storm)
- injury to the "head" if you do not wear glasses worn in the sandstorm (only with ACE)
GPS module
- correct beep and marker duplication
Undercover module
- solved the loss of the ability to maintain the undercover after respawn
Medical Field module
- synchronized to one or more vehicles allows to deploy a medical field
- option whether to make the medical player the moment he enters the tent
When he goes out he loses this ability
- module that can also be activated via a trigger
Service module
- improved positioning system and service interruption
Storm module
- improved thunder sound effects
- added light fog during an intense storm
- the effect of the storm is influenced by the level of cloud cover and the amount of rainfall
Security module
- allows you to create sensitive areas after inserting security cameras connected to the module
- video cameras in the GRENADIER category scenario elements
- 4 different types of cameras for different angles
- camera activity control led
- LED of activation of cameras if you enter its range of action
- sensitive area length option
- width area sensitive option
- debugging system to verify the map the activatable area
- debugging system to check the direction of the camera in the map
- automatic sensing area rotation, based on the direction of the camera
- acoustic alarm activated
- sound alarm radius option (up to what distance you can hear)
- area volume option. Decide when the sensitive area per building plan should be high
- option for raised floors. With this system it is possible to place the cameras on the floor of a building and
render
only that level is sensitive
- Check the raised area base. Displays the red arrows that define the minimum and maximum height of the
sensitive area
- infinite insertions of the cameras in the editor. There are no limits to synchronization between the camera
and the module
- Area shape. It is possible to choose between rectangular and elliptical
- If you connect them to the lamp module they will remain off and then turn on if connected to the Security
Light modulE
- Destructible video cameras. Doing so will deactivate the area sensitive to the passage of the player
- tasks that can be activated!
- implemented a new 360 ceiling camera.
Security Light Module
- module to combine with the Security module
- by synchronizing the lamps previously connected to the Security module when the alarm is triggered, they are
switched on again
in a random time to be included in the module
items
- improved aesthetic and luminous effect of video cameras
- improved luminous effect of the lamps
- compatible with security and security light modules
- created 360 surveillance camera with emergency light
- inserted sound breaking camera 360
- solved the ignition of industrial lamps
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