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Country: gr
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Age: 32
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#1 Posted at 2018-03-28 07:32        
     
Hello to everyone,

i ve searched around and found how to manipulate AI's skills with setSkill but how can i do that for players?

What i mean is that i want to keep track of a variable x and

if (x <10) then
{
player setSkill["reloadTime",0.4]; / That's how you changes the AI's skill- Here i want the player's change of skill
};

I found by searching that a workaround would be decreasing animation of reloading but i feel that's not very helpful or good thing to do on a mission.

Thank you in advance,
Jim

I love arma 3. I am currently trying/working on a scenario like campaign. So to everyone that needs help if i am able i would love to help him/her

Author Message


Posts: 4
Rank:


Level: Member

Country: gr
Location:
Occupation:
Age: 32
In-game name:

 
#2 Posted at 2018-04-01 22:41        
     
To anyone having the same issue and for future use i think i found a work around.

Use blur screen or any effect that will make aiming and viewing harder.

See this: Post process effects

and a nice video from DayZ Medic here: ArmA 3 Mission Editing: Killing players slowly through Exposure

I hope that will help you!

Cheers

I love arma 3. I am currently trying/working on a scenario like campaign. So to everyone that needs help if i am able i would love to help him/her