GF Set Custom Loadout Script
GEORGE FLOROS [GR]
GF Set Custom Loadout Script , Set your Custom Loadout to AI and Players.
You are free to do anything but i would like to give me Credits for this!
Simple and easy to use and adapt .
Have Fun !
Installation / Usage:
For usage instructions and information of how to use the GF Set Custom Loadout Script please refer to the included documentation and/or example mission.
Place in your mission the files . There is everything included , in the initServer.sqf , to copy paste in your mission .
Don't try to open this with the simple notepad.
For everything that is with comment // in front or between /*
means that it is disabled , so there is no need to delete the extra lines.
You can open this ex:
and also use the extra pluggins
(this way will be better , it will give also some certain colours to be able to detect ex. problems )
or use any other program for editing .
For the Compilation List of my GF Scripts , you can search in:
It is also included a mod version , posible to unpack and edit.
It is possible to set the loadout also for the spawned units.
There is an exclude list available or add in the init of a unit:
this setVariable ["Var_GF_Set_Custom_Equipment", true];
More information inside the .sqf
Credits and Thanks to :
Thanks to All script contributors
Thanks to everyone who tries to do the best for this game!
Thanks to BIS for such a great platform .
Thanks to BIS Community and BIS Community Forums .
Thanks to Armaholic Community and Forums .
Added extended options , in order to spawn a different loadout for each side.
Added files for :
CUP mod , RHS mod , Unsung mod ,
with different variables for everyone.
Full ACE3 mod list
Added options for Ravage mod and ACE3 mod.
- BI forums https://forums.bohemia.net/forums/topic/219669-gf-set-custom-loadout-script/