I got into scripting after we, our small group, hat countless accidents within Antistasi, gamebreaking Shenanigans and very unfitting situations. Basically that made me look into scripting as i 'wanted to make it better'. Antistasi was hell lot of a fun experience and we had great moments. Still, we kind of wanted something on our own. Something fitting to our Mercenaries Style.
We made this with the mods we use. So, sorry, no CUP, no German Army or anything else. Here's the Mods we use (we go for 'Less is More'). I dont list mod-musts and prerequisites. Like cba and acex.
- Complete RHS Set
- ADV ACE CPR
- inidbi2 (Database)
We like Altis and how it offers so many diverse Regions.
When Beta the Beta of the Default-Mission ends.
- Arsenal Dump Script
Basically, takes all the vehicles, unloads them, sorts everything out and puts everything, that you (may) have unlocked into the ace arsenal.
- Satellite Scan
Scans your surrounding for Units and Vehicles. Markes them for short duration as 'Unknown'
- Realistic Parking
For Air & Land Vehicles we have designated spots. Your vehicles is parked (and saved for persistence) as it is. Which means: The better you park, the more vehicles you can use. No virtual parking garage. (Video below Faction ID)
- Faction ID
As we use Vehicles from all Factions, that is also represented for the Players itself. You can take over the Vehicle's Faction to be 'one of them' unless you start hurting those people you 'represent' for the time of the disguise.
Its a very simplistic system currently, but we can already earn money and it will be saved through the persistent campaign.
- Shop System with Ace Arsenal
Users want the maximum experience and the ace arsenal is near perfect. Choose, pay, get back on the battlefield.
- Civillian Mission Set
A broad variety of missions based around Civillians. All from medical services up to bodyguard service.
Our/My Vision on PMC Setting
We all like a realistic scenario und good (scripted) missions. Sadly, i never found any unit doing all kind of Future Setting Missions and participating in a Future Setting Like War. The PMC Setting was the same Missions, just named differently by so many other Clans/Units. Instead of wearing Camo Outfits, they wear Cargo Shorts and white Shirts.
Task Force Crow (Einsatzgruppe Krähe) was always meant to be a Mercenary Force. We are hired guns. Not Military. We are a Private Military Security Company. Thus we started to create exactly that scenario.
We have two clashing forces: East & West. They fight a war. We are taking Contracts. Missions. Humanitary ones, Military ones, Civillian ones, Illegal Ones. The possibliities doing such a scenario are huge. What if i tell you, that you can capture a vehicle, and instead of using it, you can try to sell it on the black market. But not a virtual marked, where you just click and hope for a good price?
What if i tell you, you have to bring the vehicle to someone, to hope that this someone is now screwing you over. To get a offer of money for the vehicle. And what if i tell you, that the possibliity is there, that, whoever vehicle this was before, may show up with special forces to bring it back? We dont talk about a freaking Toyota that cost maybe a couple thousand dollars. We're talking big Numbers.
And, since we like it as realistically as possible, the numbers respect that as well. You dont pay 25k to unlock a tank and when it's gone you say "Eff it, we gonna get another one". You will be hurt when your tank is blown up. You will feel it, the time you did to get that huge machine.
We try to create a Mission-File that takes the Sandbox to the PMC-Side. To offer you: Do what you want. You will do it for money. And you will decide where your goal will be. Total Domination on your own? Support an Armies Cause? Or will you fuel the war so you will be 'freaking rich'?
Yes, we aim for a very script heavy mission but the time spent is worth it. We already use the Zeus to make the Missions and use the scripted features we already have. It grows and, with the start of the alpha-phase, you could also play this mission. At least, if you're interested in the PMC-Setting. Since the majority of ARMA-Players understand and/or speak English, we make everything within the Scenario in English language. Later, at the alpha-phase, we will also offer a german version with futures updates.
Alpha/Closed Alpha Start
- Closed Alpha: August 2019
- Main Alpha Start: December 2019/January 2020
If you have questions, or you think i am missing information(s), just ask here and i will (try to) give you an answer. Until then: Have a good time and see you soon.