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W0lle  

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#1 Posted at 2019-12-30 20:20        
     
It has been a long time since the last CWR² release. Too long actually, and longer than expected. But I had to postbone the release several times for a lot of reasons.

Lack of free time is one of them. And trying to add some wishes from people was more time consuming and difficult than I thought first. And finally, working together with Batteriefuhrer on adding a lot of Soviet content turned into an insane nightmare of perfectionism, nitpicking and adding more and more stuff. :-D

However, here we are with version 1.7. It has some bugs fixed I ran into recently or people reported. None of the fixes and changes are critical. CWR² actually seems to run very stable despite the many changes and additions made in the past years.
I hope you enjoy this new version as much as I (sometimes) enjoyed working on it.

A (incomplete) list of changes and additions is here.

As with every version, I have to thank a couple of people. Without their donations, or shared knowledge there wouldn’t be a new version:

* ThunderStrike for finally fixing the texture issue some of the Blackops had
* Massi for sharing his Gas mask model with me
* OYO for Donating a fine selection of his helmets and valuable information about their use
* RHS, especially soul_assassin for donating their fine BTR-70 model
* hcpookie for sharing even more of his models
* My good friend MaxPower for fixing textures I couldn’t and for upgrading the Cobra textures
* Last but not least: ‘The Russian’ aka Batteriefuhrer for adding the fancy new Mi-8 model and a truck load of new unit and vehicle textures to this version.

Thanks, to all of you!

Now please, get this new version and have a lot of fun with it.
Oh, and a pleasant and successful and healthy new year!

All download links can be found here.


From now on, all bug fixes will be stored at this Google Drive folder.

I recommend it to save it as bookmark and check it every here and there.

Please note that I will only fix critical and game breaking issues. And only if I have time to fix them (so never). :-)

This post was edited by W0lle (2020-01-02 16:34, 271 days ago)


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#2 Posted at 2020-01-01 07:12        
     
Excellent!, thanks for this update!!!


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W0lle  

call me evil


Posts: 1968
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Country: de
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Occupation: CWR III Project Leader
Age: 104
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#3 Posted at 2020-01-01 12:07        
     


This Expansion started back in May or June 2019 when Batteriefuhrer approached me, asking if I could 'quickly' slap together some KGB Spetsnaz made from the BI sample models.

A rather easy copy&paste job I thought. And it was - at least until Batteriefuhrer ran into the Altyn Helmets Addon for ArmA3.
Some day he came and told me that he got permission to use them and started selection of the required models. From that point on it went fubar.
Getting the helmets right was a job for well a week if not more. But that wasn't enough. He also came up with the idea of random KLMK suits, which he tweaked and improved for quite some time.

Now, the time for the planned release came closer and everything looked good finally. Release? My a$$!

Suddenly he had the idea of adding custom Mi-8 helicopters with different weapon loads and cargo capacity. Getting them done was a real pain, and only back in November they were finally fixed.
The biggest problem with them and in general was his damn eye for detail, I don't know how one can be that tedious about something you won't even notice when playing the Mod.
But well, perfectionism was always the reason for delayed releases ever since this Mod started back in the early ArmA days. :-)

Meanwhile, I got the okay from soul_assassin to use their BTR-70 for CWR². A wonderful model - which had serious issues detected only a week prior to the final, final release. There was just no time to check out the new model thoroughly in between all the other tasks.
Slowly I got sick of all this, and now I can sit down and fix the damn tires and smaller glitches. Great!

And after the Mi-8s - which long time were not only for the KGB guys but for every faction in the Mod - he came up with adding Kamaz trucks! And custom UAZs. And new textures for all of them (of course)!

The planned release was for Christmas. That came and gone. And what 'The Russian' does? He mentioned that the VDV guys should wear jump helmets instead of steel helmets.
Jump helmets? There was something - vilas sent me VDV units many many years back when CWR² started. And one of them had a jump helmet on.
So... I replaced the helmets to please my Master. :-D
And he - meant that the VDV overalls are not correct either and made new ones. All this 24h before the release. I had to hold back the VDV guys because he was still fixing the textures and I the models.

And If I wouldn't have told him several times to come to an end - we would adding Soviet stuff by December 2020!
Serious advise: If you ever get the pleasure working with Batteriefuhrer:
If he mentions an 'easy' job: Better be warned and prepared for anything but easy. :-)

Getting these guys and their equipment done was a tough job. But we got it done in the end. It was frustrating sometimes, and often interesting too as I learn a lot about Soviet Army stuff, vehicles, uniforms and more by working on it. Guess that was worth it in the end.

Ladies and Gentlemen, here they are - the 'bloody hands of Moscow'.




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#4 Posted at 2020-01-07 16:47        
     
Thanks for all the updates and the new release.
I have updated all our mirrors to the latest version and added the new release as well.


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W0lle  

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#5 Posted at 2020-01-07 18:01        
     
Thanks mate! And I have updated all 28 download links on our site as well.

And even more thanks for hosting our stuff for so many years already. *THUMBS UP* :-)


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W0lle  

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#6 Posted at 2020-02-25 14:59        
     
Updated British Army Expansion to v1.71

FIXED : L7A1 was using the M60 machine gun model *WALL*

Download from our Download page


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#7 Posted at 2020-02-25 20:30        
     
Thanks for the fixed version *THUMBS UP*
I have updated our mirror to the latest version and posted a news update.


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W0lle  

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#8 Posted at 2020-03-11 11:48        
     
The 1985 campaign has been updated to fix some minor glitches in cutscenes. If you never noticed them, there's no need to download and play the campaign again. :-)

Thanks to Danny for the initial fixes and ThunderStrike for the finishing touches.

You can find the campaign here, together with a fine selection of CWR³ Missions.

@Fox
No need to mirror the campaign if you haven't done it before. :-)


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#9 Posted at 2020-03-13 08:23        
     
# W0lle : @Fox
No need to mirror the campaign if you haven't done it before. :-)

I am not even sure we do, cant find anything so I guess not.

I saw you are going to work on something for Arma 3, can I assume your back in action fully? *THUMBS UP* *DRINK*


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W0lle  

call me evil


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Country: de
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Occupation: CWR III Project Leader
Age: 104
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#10 Posted at 2020-03-13 14:48        
     
I never was gone really. Just living in my small cwr2 cave.

Now I have to learn again to coordinate actions with others. :-D


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W0lle  

call me evil


Posts: 1968
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Country: de
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Occupation: CWR III Project Leader
Age: 104
In-game name:

 
#11 Posted at 2020-03-25 22:39        
     
Writing this post is not easy. But it has to be done some day and so, here we go:

I was running this giant Modification as a ‘one man army’ project for quite some years now. Doing so made a lot of things easier as there were no more endless discussions about every little detail.
Of course it was the opposite as well because of my limited knowledge of model and texture editing. Often I had help from outside people and a lot of trial and error. But it was fun and knowing that people still enjoy ArmA2 and CWR² kept me motivated.

With new responsibilities in a new job and the decision to start Cold War Rearmed III, I have to stop fooling around with this Modification, cease further development and focus on what’s ahead of me. Please understand that all comments on our website are disabled. You can still contact me by the known email address or by sending me a message at the BI Forums.

Providing bugfixes for CWR² will be difficult now and I will create them only if there’s really an issue that breaks something critical, like making the game crash (unlikely) or something like that.
I will not fix anything else, no matter how important you think it is. Don’t even try to ask for it. :-)

With quite a lot people still playing CWR², I know this might be disappointing. But I hope you all still enjoy what so many people put together over the years and you have fun with memories from the old days.

Stay safe, stay healthy!
W0lle


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#12 Posted at 2020-04-11 22:03        
     
# W0lle : Writing this post is not easy. But it has to be done some day and so, here we go:

I was running this giant Modification as a ‘one man army’ project for quite some years now. Doing so made a lot of things easier as there were no more endless discussions about every little detail.
Of course it was the opposite as well because of my limited knowledge of model and texture editing. Often I had help from outside people and a lot of trial and error. But it was fun and knowing that people still enjoy ArmA2 and CWR² kept me motivated.

With new responsibilities in a new job and the decision to start Cold War Rearmed III, I have to stop fooling around with this Modification, cease further development and focus on what’s ahead of me. Please understand that all comments on our website are disabled. You can still contact me by the known email address or by sending me a message at the BI Forums.

Providing bugfixes for CWR² will be difficult now and I will create them only if there’s really an issue that breaks something critical, like making the game crash (unlikely) or something like that.
I will not fix anything else, no matter how important you think it is. Don’t even try to ask for it. :-)

With quite a lot people still playing CWR², I know this might be disappointing. But I hope you all still enjoy what so many people put together over the years and you have fun with memories from the old days.

Stay safe, stay healthy!
W0lle

Sad to hear that the mod is not longer in developing because I found several game breaking bugs:

-AI getting stuck in up or prone position when danger mode is active, I have partially solved it by deleting fsmdanger from cwr2.pbo
-I cant complete the shooting range from 1985 campaign, always get a fail for not following orders
-Another minor bug is AI use their rifles and not AT weapons against an brdm-2

It would be a shame leave this amazing mod broken forever

This post was edited by killerman29 (2020-04-11 22:30, 170 days ago)






Tags: Cwr2