Hello there,
I have created a scenario where an empty boat is dropped out of the back of a stationary C130. The boat falls and the parachute opens. However, it does not slow the boat down.
Currently in a trigger:
In condition:
(getPosATL vehicle boat) select 2 < 750
In Activation:
("I_Parachute_02_F" createVehicle [0,0,0]) attachTo [boat, [0, 0, 0]];
In Deactivation:
if (isTouchingGround boat) then {detach "I_Parachute_02_F";};
I created a seperate radio command as a test of deployment from a higher altitude. It deployed the chute but it did not slow the boat down.
Any help would be very much appreciated.
https://youtu.be/v3hHrLNDImU - Current state.
Added 20 hours 16 minutes later:
Figured out that the boat needs to be attached to the parachute, not the other way around. Just having trouble spawning the parachute above the boat, and then attaching the boat to it.
I currently have:
boat attachTo ["I_Parachute_02_F" createVehicle [0,0,0]];
I am a little stumped though...
Any help would be appreciated. :)
Added 17 hours 46 minutes later:
boat attachTo ["I_Parachute_02_F" createVehicle (getpos boat vectorAdd [0,0,2]), [0,0,0]];
Just tried this, it attaches to the boat correctly, but when the parachute spawns, it jumps the boat underground and the parachute above ground.