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Posts: 7

Level: Member

Country: pl
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#1 Posted at 2020-09-08 19:00        
So here is the thing. I want to make Stalingrad-like mission when player have to pass some sort of gate. Depending on what the previous player got, current player get ammo or rifle. I was thinking about two triggers on the same position which, for example, when activated rifle script, it locks itself and unlock ammo script, with, of course, no success. Any ideas? Thank you in advance for your help