***UPDATE***
GLT Signs 1.1 (previously GLT Billboards)
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This pack contains 12 objects which can be textured on your own (in fact they have to, or they will be transparent/invisible).
Sample pictures are also provided in the templates folder. For each sign you'll find a .png with a pic. Use this to create your own road signs or billboards.
After creating your own .png pic, you have to convert it into .paa format. Also keep the ratio in a power-of-2 aspect (64,128,256,512,1024) or it will not work properly.
Classnames:
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glt_billboard_big
glt_billboard_narrow
glt_mapstand
glt_roadsign_octagon
glt_roadsign_rectangle
glt_roadsign_round
glt_roadsign_square
glt_roadsign_triangle
glt_stand_sign
glt_wallmount_40x120
glt_wallmount_150x50
glt_wallmount_300x90
For each object you'll find a corresponding .png in the templates folder. Only exception is the glt_mapstand but this object you know as board with the Sahrani or Rahmadi map.
To add the textures, use this line in the init of the objects:
this setobjecttexture [0, "name_of_pic.paa"]
All objects have one plane that can be textured except the glt_stand_sign (you know them as the "Danger" signs). They can be textured each side for it's own. Just replace 0 with 1 for the other side.
Known bugs:
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No known except the fact that setobjecttexture has to be re-applied after loading a saved game in SP. But this is an arma bug.
Credits:
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All Objects are original BIS models. Some minor changes were made by myself.
Sample screenshot:
DOWNLOAD:
GLT Signs addon