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#1 Posted at 2009-05-29 01:00        
     
I'm trying to keep myself from using any scripts, as I've just about had enough of them, and figured out how to make a game without scripts. The only script I need is the one that will end the mission once all enemy units in the mission area can no longer be detected once they are all killed.


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Dead3yez  

I am evil


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#2 Posted at 2009-05-29 05:35        
     
Take a look at this, it may help you with your problem.

http://www.armaholic.com/forums.php?m=posts&q=3532

Otherwise you may want to set a trigger to 'not present' covering the area you want to be clear, with the correct parameters, then setting it to 'end', to end the mission or making it activate a script which will end the mission.


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#3 Posted at 2009-05-29 16:33        
     
Alright, I made this using this ArmA Edit thing for the breifing and the such.

<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
<!--------------------------------------------------------->
<!-- Briefing file for Armed Assault                     -->
<!-- Created with ArmA Edit - Version 1.3.4000           -->
<!--                                                     -->
<!-- DO NOT edit this file manually to guarantee it can  -->
<!-- be re-opened by the Briefing Wizard. Click the      -->
<!-- "Edit Briefing" button on the toolbar to edit.      -->
<!--------------------------------------------------------->
</head>
<body>

<!-- [BRIEFING_WIZARD_30] -->

<!---------------------------------------------------->
<!-- Plans                                          -->
<!---------------------------------------------------->
<p><a name="plan"></a>
<!-- [PLAN] -->
Alright boys, we're gonna need you to go help secure us a forward base. Seems the SLA are getting rather annoyed at our presence. Why don't we go pester them some more shall we?
<!-- [END] -->
</p><hr>

<!---------------------------------------------------->
<!-- Notes (in handwriting)                         -->
<!---------------------------------------------------->
<h6><a name="main"></a>
<!-- [NOTES] -->

<!-- [END] -->
</h6><hr>

<!---------------------------------------------------->
<!-- Objectives                                     -->
<!---------------------------------------------------->
<!-- Objective 1 -->
<p><a name="obj_1"></a>
<!-- [OBJ_1] -->
First, we need you to get onboard the <a href = "marker:Board this Blackhawk">Blackhawk</a> to be air lifted to the town. I'm sure you wouldn't wanna walk there.
<!-- [END] -->
</p><hr>

<!-- Objective 2 -->
<p><a name="obj_2"></a>
<!-- [OBJ_2] -->
There have been reports of heavy <a href = "marker:AA units within this zone">AA</a> around the area. We can only drop you off at the first town, after that, your walking.
<!-- [END] -->
</p><hr>

<!-- Objective 3 -->
<p><a name="obj_3"></a>
<!-- [OBJ_3] -->
There should be a <a href = "marker:Link up with civilian">civilian</a> waiting near the second town you come across. Do not be fooled, he's actually one of our under cover boys.
<!-- [END] -->
</p><hr>

<!-- Objective 4 -->
<p><a name="obj_4"></a>
<!-- [OBJ_4] -->
Once you link up with him, continue onwards. Some <a href = "marker:Meet up with RACS">RACS</a> should be within the area. They'll be helping us. They should have a ride for you.
<!-- [END] -->
</p><hr>

<!-- Objective 5 -->
<p><a name="obj_5"></a>
<!-- [OBJ_5] -->
Once in the vehicle, you and a few RACS soldiers will attack the <a href = "marker:Attack and claim the base">base</a> and claim it as ours. You will remain there until furthur notice.
<!-- [END] -->
</p><hr>

<!---------------------------------------------------->
<!-- Debriefing                                     -->
<!---------------------------------------------------->
</body>
</html>


Now how do I get all this in game?

This post was edited by Dead3yez (2009-05-29 20:56, ago)