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#1 Posted at 2009-06-02 14:54        

You can find the Arma 2: Operation Arrowhead Mission editing FAQ here.

- Simple ai helicopter insertion/extraction

PlannedAssault web based mission builder
- PlannedAssault, at, takes your input, plans a large scale combined arms battle, and turns this into a single player mission you can download and play.

Sandbox - Playing with Arma
The website is a collections of notes, tutorials and ramblings of the site’s author as he fumbles and plays with Bohemia Interactive Studio’s games ArmA: Combat Operations, VBS2 JCOVE lite and Arma II.

Six Config Browser
- Six Config Browser, at is a handy site to browse all different config classes. Available for A2, A2 + OA with and without the ACE2 mod.

Arma Script Examples

Mission Editing manuals
- ArmA 2 Editing References
- Armed Assault Editing References
- [Beginners guide]: Arrays
- [Beginners Guide]: Event Handlers
- Domination Conversion Guide + Example Missions

Mission Editor Video Tutorials
- Basic UAV setup
- Full Mission Editor video tutorial series (source)
- Mission Editor Video Tutorials by Alien
- Advanced Mission Editing and Scripts tutorials by Oksman
- Arma 2 Editing - Operation Flash by Oksman
- Mission Editor Video Tutorials by PCLiPSE (source: )
- Mission Editor Video Tutorials by richiespeed13
- ArmA2 MISSION EDITOR TUTORIAL by benny (also check related video's for more tutorials!)

3d Editor
- How to use the 3d Editor

Scripting commands
- Arma 2 ComRef

Classnames & example pictures
- Arma 2 objects, weapons and units library
- ArmA2 Classnames

Animations & actions
- Animation list 1
- Animation list 2
- Animation list 3
- C130 Animations
- Disable/enable the lights of houses and other buildings
- List of Moves for ArmA2
- List of Moves for ArmA2 2
- List of actions for Armed Assault and ArmA2
- MV-22 Osprey folded 1
- MV-22 Opsrey folded 2
- Making a group of units sit
- Script action to make player enter a vehicle
- Shut down car engine

Ammo and weapons
- Ammo Crate Filler script
- Custom ammo crate contents
- Create Flare
- Create smoke grenade (all colors)
- Giving unlimitted ammo to a unit
- How do I trigger an explosion in the editor?
- How to give the AI unlimitted ammo?
- How to make the AI use artillery
- How to give the units custom gear
- Retrieve a list of magazines appropriate for a certain weapon
- Simple and basic Artillery without scripts
- Trigger a flare

Briefing / map
- ArmA2 Briefing Manager (tool to help missionmakers to make the briefings for their missions)
- A2B Editor by EMSI to create briefings.
- A briefing template for JIP players and when you respawn etc.
- Basic tutorial for making briefings in Arma 2
- Briefing template
- How to add a briefing to my mission
- How to add pictures to my briefing
- Finding a position on the map
- How to view the briefing in the mission editor before the mission
- How to remove the map from a player
- Retrieve Evidence Briefing example file

Buildings / objects
- How to create an invisible wall
- How to show object ID's in-game
- Leveling an object placed on a hill
- Level all map objects in a trigger

- Dialog Tutorial for noobs

Intro / Outro / Camera.sqs
- How to use the camera.sqs
- How to use an overlay (picture in your screen)

- How to make your own modules
- All Modules listed in the wiki
- Ambient Civilians
- Ambient Combat Module
- Artillery module 1
- Artillery module 2
- Artillery/Secops module dedicated server
- BIS Zone Restriction Module in MP
- SecOp command of AI artillery
- First Aid Module
- High Command structure 1
- High Command structure 2
- High Command structure 3
- High-Command (How to do it)
- Military Symbols Module
- Restart a module (with respawn for example)
- Secondary Ops Manager Module (and others)
- Secondary Ops Manager Module - Dynamic Transport Function
- Strategic Reference Layer
- Surrender module
- Zone Restriction Module

- How do I make objectives
- Surrendering a unit when his guards are killed

- Attaching things together
- Day and Night cycle script
- Count dead bodies
- Countdown clock for MP
- Dynamic Object Compositions and 2D Editor
- Effects on houses (lights etc)
- HALO - how to add it
- HALO - alternative
- How to add dialogs in your mission
- How to edit existing missions
- Multiple Parameters in MP Lobby
- New conversation system how-to
- Particle templates
- Pop-up targets
- ppEffect collection
- Random weather & Dynamic weahter
- Tripwire Script

- Vehicle respawn script
- Respawn empty vehicles
- Respawn with a custom loadout

Script snippets
- Anti teamkilling system & automatic ban
- Day & Weather Script
- Init_loki for mission makers (resource)
- Mulitple vehicle - transport script
- Random carbomb script
- Scripts for Mission Creating by SaOk
- Searchlights
- Simple IED Script
- Suicide bomber
- Spawning soldiers

- Activating a trigger on bridge destruction
- Connecting units with a trigger (example mission).
- How do I check if a building or bridge is damaged or destroyed?
- How to display the name of a units killer
- Extraction Player Group Count
- Repeating triggers

Units / Groups
- Adding different camo faces to AI units and players
- Changing a single units face
- How do I force AI to fire an RPG?
- How to add more than 144 groups

- Attaching things to vehicles
- Attaching search light to chopper?
- Cars on fire from start of mission?
- Chopper support script
- Derdoe's How to make an airplane land and take-off
- Drop vehicle from a plane
- Easy way to add the LHD in the editor
- Flashing Vehicle lights=
- GetOut GetIn Multiple Helo Waypoints Script
- Heli pickup
- Helicopter extraction
- Helicopter with searchlight
- Helo Insertion/Extraction in MP
- Helo Extraction/Insertion Loop
- Eject/MoveInCargo
- Eject script
- Eject passengers when waypoint is reached
- Make an helicopter crash
- Make an helicopter land and shut down engines
- Make a hostage get in your vehicle
- Make a plane wait with take-off until all troops loaded
- Put a unit is a specific seat
- Random location for a downed chopper
- Setting a plane/chopper at a certain height
- Simple ai helicopter insertion/extraction

- How to prevent a vehicle to stop at waypoints
- waypoints actions, what do they mean
- Making AI Land on LHD
- Waypoints for spawned enemies

Weapon systems
- MLRS usage
- MLRS usage
- Simple Mortar / Artillery Support
- UAV - how to use 1?
- UAV - how to use 2?
- UAV setup video

This post was edited by Foxhound (2013-11-20 22:31, ago)

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#2 Posted at 2009-08-26 19:54        
thanks! :)

Aye Aye!


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#3 Posted at 2009-08-28 19:48        
Also if you could maybe add a link to my video tutorials:

That'd be great :D

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#4 Posted at 2009-08-28 21:17        
Not sure, but that page does not show me any videos, is that an error on my side? I have no troubles viewing embedded videos elsewhere.

As soon as I can see them and see its a good resource I happily add it to the first post mate. Thats what the topic is meant for, all usefull editing info in one place ;)

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#5 Posted at 2009-08-29 00:13        
k here you go:

I don't know how to embed :(

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#6 Posted at 2009-09-09 10:48        
Added two excellent tutorials made by Benny (Author of the Warfare - Benny Edition). One about the basics of the editor and other to enter the scripting world :D

Tutorials posted in this website:

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#7 Posted at 2009-09-09 15:19        
Very useful stuff all placed together! I'd been wondering about a the first aid module for a while now.

Just noticed that the MP5A5 tactical and the MP5SD tactical are not in the objects units and weapons library.

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#8 Posted at 2009-09-25 15:47        
how do i configure the ambient combat module?

like this: ;)

Set up the ACM,
Call it BIS_ACM in its little menu thing,
copy this into your init file,
//waits for the ACM to get itsel ready before trying to alter its settings.
waitUntil {!isNil {BIS_ACM getVariable "initDone"}};
waitUntil {BIS_ACM getVariable "initDone"};

//Sets frequency and number of patrols (0-1). BIS_ACM is module name [0 = no patrols 1 = uber mega war]
[0.7, BIS_ACM] call BIS_ACM_setIntensityFunc;  

//min max spawn distance
[BIS_ACM, 300, 600] call BIS_ACM_setSpawnDistanceFunc;

//factions to be spawned [ you can change this to usmc say ( but not civs )
[["RU"], BIS_ACM] call BIS_ACM_setFactionsFunc;

//Skill range for spawned units
[0, 0.6, BIS_ACM] call BIS_ACM_setSkillFunc;

//Amount of ammo spawned units posses
[0.4, 0.6, BIS_ACM] call BIS_ACM_setAmmoFunc;

//Type of patrol. With 0 meaning no chance of appearing, and 1 meaning 100% chance. -1 removes patrol type completely. [the setting will make ground units definatly appear and a 25% chance that aircraft will appear]
["ground_patrol", 1, BIS_ACM] call BIS_ACM_setTypeChanceFunc;

["air_patrol", 0.25, BIS_ACM] call BIS_ACM_setTypeChanceFunc;

//sets what is acctually spawning

] call BIS_ACM_addGroupClassesFunc;

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#9 Posted at 2009-11-17 17:47        
Great work, all the important stuff all together :yay :yay Thanks

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#10 Posted at 2009-12-09 15:42        
Does this page constantly change?? I looked at it yesterday and it had a completly diffrent setup....Anyways really appreciate this, it helps alot!

US Army National Guard Infantry. FOLLOW ME!!

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#11 Posted at 2009-12-09 16:16        
Maybe you checked the Armed assault mission newbie FAQ? Is not changing daily, I only add new stuff when I find usefull material :)

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#12 Posted at 2010-07-09 00:39        
I've been playing Arma 2 now for a while and only just signed up here today after using the site for the past couple of months, how rude!! Well firstly, great site, great community, awesome game :) so big thankss all who make the great mods\addons and are helpful on here..

I've spent a few weeks now with the editor and getting to understand it and its really taken the game to a whole new level, especially with the high command stuff. It's really not that hard if your just starting out and I don't know the first thing about programming. I read Mr Murray's guide a couple of times, if anyone is just starting in editing u need to read this book and bookmark this post, this been essential help.. also search works well on this site too ;)

Thanks for the nice info...

The object of war is not to die for your country but to make the other b****** die for his!

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#13 Posted at 2010-07-12 18:21        
A few links are broken there

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#14 Posted at 2010-09-21 01:34        
ArmA 2 Editing References

This is a dead link

Fixed :-)

This post was edited by Foxhound (2010-09-21 06:51, ago)

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#15 Posted at 2011-01-24 10:54        
# pvt kilbur : A few links are broken there

Naming the links here or reporting them in the link broken thread will get them fixed!


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