Was tempted to make a poll for this. But really just want opinions.
I just saw a large US gaming clan talking about adding Arma2 to their list of games they offer. But they plan on using their "stock" set of rules, which include things like no attacking enemy bases, etc.
My personal opinion is that such rules are for arcade toy games and not A1 or A2. But wondered what others thought.
As a player or mission designer what would you think of server admins imposing game rules to make the game more "fair" or "playable"?
It also depends on the mission. In berzerk you also can not attack the enemy base and berzerk are fun missions to play.
I guess what those server admins mean is spawn raping mainly. In a fast paced arcade game you can do that but will not survive long (when you are not playing against complete noobs :) )
In Arma you can just take a sniper rifle, position yourself around the enemy base and have fun for hours, I guess making rules for that kind of stuff is normal. I really do not see a problem with that.
And than again, like Dead3yez says. Each admin can use the rules he wants. I am still waiting for an admin to open "cheat heaven" so all cheaters go do what they think they have all the right to do on public servers and screw up other peoples games (but in this case cheaters so thats really going to be fun :p ).
I like the idea of a cheat server to gather them all up and away from the good sites. Never needed to cheat here, so the site itself would not be on my bookmarks.
I get a bit bothered with admins altering the game flow with "house rules". That what a mission designer should do, not the admin. After all, it's trivial to add a zone of death around a spawn to kill any OPFOR if you intend to make a safe haven. Hit and kill handlers can detect victims location too and merit out punishment if you shoot into a haven.
An Admin's ability to impose rules on a server is the heart and soul of defining a clan's style of gameplay and can also be used to make up for the shortcomings of a game. If a game has an exploit that can't be "removed", often a rule about it can be created, as in "don't do that".
In days past, I played on servers where you were not only kicked for not obeying orders "in the field" but you would be kicked if your gaming name was "offensive". It sounds a bit over the top but the "rules" were critical to creating team-oriented gameplay. And if you achieve true team-oriented gameplay, you could be play Pong and still have one of your best gaming experiences ever.
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