I did some work with this and found a few things that worked up to a point.
Some choppers have lights you just need to set them to safe. They don't angle down very much though.
You can fake the ground being light up by attaching a lighting effect, just place the following code into a choppers Init Box.
light = "#lightpoint" createVehicleLocal position this; light setLightBrightness 0.5; light setLightAmbient[0.0, 0.0, 0.0]; light setLightColor[1.0, 1.0, 1.0]; light lightAttachObject [this, [0,0,-10]];light = "#lightpoint" createVehicleLocal position this; light setLightBrightness 0.5; light setLightAmbient[0.0, 0.0, 0.0]; light setLightColor[1.0, 1.0, 1.0]; light lightAttachObject [this, [0,0,-20]];
If you want a real light you can attach a motorcycle.
I find it works better than the searchlight because at a steep angle the gunner jumps out but the motorcycle will go to near vertical.
How to:-
Select the UH-1Y and name it
heli
without quotes then in Init box put
bike attachto[heli,[0,-1,0]];
Next place a trigger and replace the "this" command with "true" no quoets, set min,mid and max to 2, in the On Act box put
bike setvectorUp[0,1,0.4];deleteCollection bike
That's all there is to it, you won't even see the bike.