Version 2.0 of my Island Twilight Mission has a major (catastrophic) bug in it. The new version is up at
Would someone be able to make sure the listed file is that one? Sorry about that! CHeers.
Island Twilight Co-07 v3.0
We at Phoenix Soldiers loved your mission. However it did not end...
Seven operators went in, six made it to the extract point with time on hand. The helicopter came in, we dropped red smoke, but then the helicopter decided to engage targets (which was helpful). In the course of engaging targets, the helicopter left us all on the beach and flew off, never to return. We waited until 20:10, then called it a win and left the mission. It was a very cool mission and well made. The ending (or non-ending) just let us down.
One thing to note, we adjusted your mission to fit our coop style, on our server. With that said, we removed player respawns, added disableAI=1 to the description file, disabled revive, added battle field clearance and first aid simulation modules, and moved the weapons crate into the house with the hatchback in front and named the house CIA Cache.
I stand corrected. The Island Twilight mission does end correctly, only if the correct signal is sent out. I finally heard the radio chatter mention to use a flare to signal the helicopter to land. Previously we were using red and green smoke to signal the helicopter to land, of course none of that worked. Don’t ask where we got that idea from.
Rocket, thank you for creating such a well designed mission. I especially liked the timed aspect of the mission.