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#1 Posted at 2009-08-03 01:13        
     
Hi guys,

Version 2.0 of my Island Twilight Mission has a major (catastrophic) bug in it. The new version is up at

Would someone be able to make sure the listed file is that one? Sorry about that! CHeers.


Island Twilight Co-07 v3.0

This post was edited by Big (2009-08-03 06:36, ago)


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#2 Posted at 2009-08-03 06:35        
     
Thanks for informing.

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#3 Posted at 2009-08-21 07:42        
     
Rocket : Hi guys,

Version 2.0 of my Island Twilight Mission has a major (catastrophic) bug in it. The new version is up at

Would someone be able to make sure the listed file is that one? Sorry about that! CHeers.


Island Twilight Co-07 v3.0

Rocket,
We at Phoenix Soldiers loved your mission. However it did not end...
Seven operators went in, six made it to the extract point with time on hand. The helicopter came in, we dropped red smoke, but then the helicopter decided to engage targets (which was helpful). In the course of engaging targets, the helicopter left us all on the beach and flew off, never to return. We waited until 20:10, then called it a win and left the mission. It was a very cool mission and well made. The ending (or non-ending) just let us down.

One thing to note, we adjusted your mission to fit our coop style, on our server. With that said, we removed player respawns, added disableAI=1 to the description file, disabled revive, added battle field clearance and first aid simulation modules, and moved the weapons crate into the house with the hatchback in front and named the house CIA Cache.




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#4 Posted at 2009-08-31 17:16        
     
silent_op : [quote]Rocket :
Hi guys,

Version 2.0 of my Island Twilight Mission has a major (catastrophic) bug in it. The new version is up at

Would someone be able to make sure the listed file is that one? Sorry about that! CHeers.


Island Twilight Co-07 v3.0

Rocket,
We at Phoenix Soldiers loved your mission. However it did not end...
Seven operators went in, six made it to the extract point with time on hand. The helicopter came in, we dropped red smoke, but then the helicopter decided to engage targets (which was helpful). In the course of engaging targets, the helicopter left us all on the beach and flew off, never to return. We waited until 20:10, then called it a win and left the mission. It was a very cool mission and well made. The ending (or non-ending) just let us down.

One thing to note, we adjusted your mission to fit our coop style, on our server. With that said, we removed player respawns, added disableAI=1 to the description file, disabled revive, added battle field clearance and first aid simulation modules, and moved the weapons crate into the house with the hatchback in front and named the house CIA Cache.




silent_op
[/quote]

Rocket,
I stand corrected. The Island Twilight mission does end correctly, only if the correct signal is sent out. I finally heard the radio chatter mention to use a flare to signal the helicopter to land. Previously we were using red and green smoke to signal the helicopter to land, of course none of that worked. Don’t ask where we got that idea from.

Rocket, thank you for creating such a well designed mission. I especially liked the timed aspect of the mission.



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#5 Posted at 2009-09-03 13:58        
     
I'm sending Rocket a version of this (absolutely awesome mission) ported over to Sarhani (CAA1 mod).

The action takes place around Bagango.

I made some changes, mostly for co-op with less respawn, and to get extraction to work if only one soldier survives (but would like to work on that with Rocket to get to the root of why it doesn't work for me).

Yeah, I have to agree, the timed aspect really does add a new dimension. Never realised the value of the watch before now.

Hopefully Rocket will release this Sarhani version once he's tested it. Fingers crossed.

....that's all folks....!

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#6 Posted at 2009-09-21 07:49        
     
Hey guys, great to hear that people are enjoying it. Palyarmerc, haven't seen that port mate? Would be very keen to see it, I think it would be great to have it ported to that. Reason I was working on the ArmA2 small island is because framerates aren't brilliant for me on the huge island.


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#7 Posted at 2009-09-28 15:11        
     
I have now submitted this mission for CAA1. Should be in the downloads soon. Only change I really made was to remove Norrins revive scripts. Other than that it should be recognizable as your Utes mission. Thanks Rocket ;)

....that's all folks....!