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JdB  



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#1 Posted at 2009-08-22 16:37        
     
Better late than never to post this on this forum:


The Day of Days has arrived. Grab your gear and prepare to hit the beach!

The Invasion 1944 team is pleased to release it's D-Day project.

Things included in this release:
  • Mini-campaign (by Joffre257)
  • Custom music (composed by SFG)
  • Ambient Environment to increase the feeling of total war (by I44_John).
  • Ballistics coding based on extensive research and calculations (by Canuckausiuka).
  • US Army
  • US Rangers
  • Heer
  • Waffen SS
  • 15+ weapons, many of which are new or extensively reworked.
  • 10 Allied vehicles including tanks, recon vehicles, troop carriers and landing craft.
  • 20+ German vehicles including tanks, recon vehicles and troop carriers.
If it isn't on the list, it's not included, i.e. there is only one usable aircraft (the P-51).
Installation:
Use the installer. The modfolder is named @I44, and will be created by this installer. You do not need to add it to the installation path. I.e.: C:\Program Files\Bohemia Interactive\ArmA.

There will always be bugs. If you find any, or just want to give us some feedback, please visit [our forums].

Information on how to use content from this release in your own ArmA1 addon/mod is included in the install folder in "DOCUMENTS". Ask for permission first, it doesn't hurt at all ;)

P.S. We hope you enjoy the release, as much as we enjoyed making it :)

P.P.S We have already informed a newsposter, he is taking care of it.


Download:
Armedassault.info
[Mirror courtesy of Blackdog]
[Mirror 1 courtesy of Armaholic]
[Mirror 2 courtesy of Armaholic]
http://files.filefront.com/Invasion1944+ArmA+Mod+v1pexe/;13833914;/fileinfo.html




There aren't going to be any new additions made in patch(es). The patch(es) will only contain fixes to problems. I've seen people posting their wishlists, and would like to say: Save yourselves the effort, they won't be looked at, and certainly not considered. Adding new content with the "global" release of ArmA2 so near is not worth the effort.

Known issues:
While making the installer, we made a mistake. We accidentally made a second Addons folder inside the first Addonsfolder (@I44/Addons/Addons instead of @I44/Addons as it should have been). To solve this problem, do the following:

- Rename the first ADDONS folder (@I44/Addons) to something like ADDXXXX
- Grab the 2nd ADDONS folder (@I44/Addons/Addons) inside the first and Drag-Drop it up into the main @I44 directory
- Done

If you've lost the files completely, the default install folder is C:/Program Files/Bohemia Interactive/@I44, and you should find it there. Just drag the @I44 folder over to your root ArmA folder on E:, and follow the instructions above.
---------------------------------------------------
Performance can be low in the first mission if you take too long to complete the mission. We are looking into ways to reduce this.
---------------------------------------------------
The respawn and injury scripts cause some problems with prolonged gameplay, respawns and savegames.
---------------------------------------------------
The omahapbo and campaignpbo (campaign files) are older versions using the wrong sounds, the newest versions will be released in the first patch. It should still be playable.

We're trying to solve all of these issues except for the installer one (which would require a re-release).

Making ArmA:CWA addons at a snail's pace.

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#2 Posted at 2009-08-22 16:39        
     
And for some actual news:

We would like to inform you all of the situation. We are currently packing the release candidate of the v1.1 patch, that will be privately tested and released if no major issues are found. It will be the last patch for ArmA1. Once it is released, all work on ArmA1 will end, and we will fully switch over to ArmA2.

For ArmA2, we have taken most of the major decisions regarding subject and content, of which we will inform you after the release of the patch for ArmA1.

We do not have any release dates planned other than: "As soon as possible".

Changelog (provisional, things may be added/omitted)

Added:
- Sherman Firefly (to balance the advantage of the German armour especially for MP use in games with fewer players (real-life 4:1 ratio not attainable)), as well as other Sherman variants like the Sherman(76);
- US tank crew;
- Calibrated sights on all Allied tank, as well as on the Tiger, Puma, StuG and StuH, if a tank hasn't got them, it's due to lack of time (we'll do our best);
- Resupply vehicles (ammo, fuel and repair) for the US side, German ones as well although it uses the standard Opel Blitz without canopy, visually different ones will be added in ArmA2;;
- Ammoboxes
- Main menu cutscene for the Omaha "island";
- Multiplayer missions I44_COOP_Aloft_1-16, I44_COOP_Battery_1-16 and I44_COOP_Invasion_1-32
- Tank shell ballistics coding;
- C-47 from OFP, unoptimized, but should be ok for missions;
- Added some LODs to various items.

Fixed:
- Put in the right (newest) omahapbo and campaignpbo, 1.0 release contained older versions;
- Screaming and bleeding out was accidentally disabled in the first release;
- Mounted MG have zero dispersion;
- Tiger's Radio Operator MG realigned;
- Sight script error fixed;
- Parachute ground object fixed;
- Other misc. fixes.

Changed:
- Wounded scripts to help MP missions;
- Improved first campaign mission;
- Bullet impacts on dirt toned down (harder to see at distance now, before it was too bright).

Making ArmA:CWA addons at a snail's pace.

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#3 Posted at 2009-08-23 21:22        
     
Impressive list of changes :thumb

As soon as you have something to show feel free to post a screen, than we can make a nice news item about it.


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#4 Posted at 2009-09-10 13:40        
     
The last (as tests so far appear to indicate) release-candidate version of the 1.1 patch is currently undergoing tests on a dedicated server to improve multiplayer compatibility and track down any remaining critical issues (crashes, error messages). We hope to release the patch in 5-12 days time.


[edit]
New version released, continue here:
http://www.armaholic.com/forums.php?m=posts&p=65438#65438

This post was edited by Foxhound (2009-09-20 18:15, ago)

Making ArmA:CWA addons at a snail's pace.




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