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#1 Posted at 2009-09-08 12:38        
     
Mission updated to 1.10 + 1.10N (night)

Operation Firefly Co-14 v1.10


Please see changelog below.
Have fun with the new versions! :)

REVISISON NOTES:
----------------
1.10 - 12.October.2009
Changelog:
- Replaced entire artillery system with an ArmA 1 script (that doesn't crash dedicated servers)
- Added enemy AA soldiers to balance out Cobra air superiority
- Tweaked the number of OPFOR/BLUFOR AI for performance reasons. Removed AI at locations where one would rarely go
- New HQ radio message triggered when close to the fighter jet
- Credits & Thanks section updated
1.05 - 4.October.2009
Changelog:
- Vehicle FLIR script for gunners and commanders implemented
- Fixed some enemy AI waypoints that were broken
- Addition to the Credits & Thanks section in the Readme
1.01 - 27.September.2009
Changelog:
- More enemy infantry in urban areas and surroundings
- The number of enemy patrols on countryside roads significantly increased
- The Officer is now a lot more well guarded by highly skilled SpecOps teams
- The Officer is now placed _somewhere_ in the area of the objective marker for added difficulty
- New HQ radio message when Delta team reaches the checkpoint
- Additions to the mission briefing (and some corrections)
- Addition to the Credits & Thanks section in the Readme

Info:
Co-op mission for up to 14 players. USMC infantry (5+5) in Alpha and Bravo team, heli pilots (2) in Charlie team and Snipers (2) in Delta team. All need to work together to achieve the objectives. The main goal with this operation is to cause destruction to the Russian AA capabilities on southern Chernarus, to take out a nuclear equipped aircraft and to eliminate a high ranking Russian officer.

- 3 main objectives of varying difficulty
- Artillery support (5 different fire missions available)
- BIS First Aid Module (complete with Simulation/Action/Clearance)
- Simulated dismantling of nuclear device (SEE BRIEFING!)
- OPFOR patrols are present on most of Chernarus forcing proper tactics and teamwork
- Different respawn areas depending on cleared objectives (also depending on which team you are in)
- Loads of civil and military vehicles throughout the map to be used for transport
- Vehicle FLIR for gunners and commanders
- Vehicle respawn for BLUFOR choppers
- Full briefing, notes and tickable objectives

This post was edited by Big (2009-10-13 04:37, ago)


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Big  

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#2 Posted at 2009-09-08 13:14        
     
Thanks, armaholic mirror added.


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#3 Posted at 2009-09-08 14:29        
     
Thanks Big, that was fast :)


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#4 Posted at 2009-09-08 15:51        
     
]NTRUDER : Thanks Big, that was fast :)
At your service as always. :D


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#5 Posted at 2009-09-27 18:39        
     
Page updated.


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#6 Posted at 2009-09-27 19:38        
     
Much appreciated and lightning fast as usual :P


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#7 Posted at 2009-10-04 16:51        
     
Thanks, page updated.

I added both versions to same package.


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#8 Posted at 2009-10-04 23:38        
     
That's great. Thx mate!