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JdB  



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#1 Posted at 2009-09-20 18:01        
     

The first and final "patch" for our ArmA1 project "Invasion 1944: D-Day" has been released. This is actually a re-release, because so many files were changed that we decided to include all files, so you don't have to download outdated things that are in 1.0 as well as the new versions in 1.1, but can download it all in one go (493MB instead of more than 1.100MB). Remove the previous version (v.1.0) completely first, and then unzip the contents of the 1.1 archive to your ArmA1 folder (complete instructions are in the included DOCUMENTS/readme.rtf file).

No more work will be carried out on ArmA1. We will now focus fully on ArmA2.

We did a lot of testing for multiplayer compatibility with the help of the Silent Warriors squad. The mod should now work better in multiplayer (as well as single player obviously). A lot of minor tweaks aren't mentioned in the changelog, but the most prominent ones are.


Changelog

Added:
- Bikeys;
- Sherman Firefly (to balance the advantage of the German armour especially for MP use in games with fewer players (real-life 4:1 ratio not attainable)), M5A1 Stuart;
- US tank crew;
- Calibrated sights on all Allied tank, as well as on the German tanks;
- Resupply vehicles (ammo, fuel and repair) for the US side, German ones as well although it uses the standard Opel Blitz without canopy, visually different ones will be added in ArmA2;
- Ammoboxes;
- Main menu cutscene for the Omaha "island";
- Multiplayer missions I44_COOP_Aloft_1-16, I44_COOP_Battery_1-16 and I44_COOP_Invasion_1-32;
- Tank shell ballistics coding;
- C-47 from OFP, unoptimized, but should be ok for missions;
- Added some LODs to various items.

Fixed:
- Put in the right (newest) omahapbo and campaignpbo, 1.0 release contained older versions;
- Screaming and bleeding out was accidentally disabled in the first release;
- Mounted MG have zero dispersion;
- Tiger's Radio Operator MG realigned;
- Sight script error fixed;
- Parachute ground object fixed;
- M3 Halftrack didn't work for some people;
- Other misc. fixes.

Changed:
- Wounded scripts to help MP missions;
- Improved first campaign mission;
- Dropping of PzF30 removed, coding was identical to other PzF, but only PzF30 caused crashes;
- Bullet impacts on dirt toned down (harder to see at distance now, before it was too bright);
- Removed the M1919 tripod from ammo boxes;
- Removed "back seat" from FlaK38;
- Other misc. changes.


Download: (493MB)
ArmAholic






Making ArmA:CWA addons at a snail's pace.

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#2 Posted at 2009-10-09 14:52        
     
I have downloaded the I44 mod 3 times trying both mirrors. When try to extract the file with 7zip or winzip I get PBO data errors.
Winzip reports the errors as;
Extracting @I44\Addons\I44_man_g.pbo Data error

In 7zip I think eight errors are identified.

Ive downloaded The files several times, with the PC being shut down and restarted in between at least twice. Seeing that no one else has reported it, leads me to believe that it is on my side. However, I am having no problems with other mods or zipped files that I have down loaded, so I don't know what to fix.

Two armaholic members have downloaded the file since the problem occurred for me and the files were extracted successfully. again indicating the problem is on my end. Any ideas what I should do?


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#3 Posted at 2009-10-09 16:17        
     
This is a very large file, did you try to download other big files to see if those files come in without problem?
You could for example try to download the ACE mod, its 800+ MB, so considered big as well.
http://www.armaholic.com/page.php?id=4443

Try it and let us know wether you could install that one without issues.

If again you get errors I suggest you use some kind of download manager, Firefox has one, its a plugin. Else search the web for some :)


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#4 Posted at 2009-10-09 23:28        
     
The ACE mod downloaded, extracted with no error, and plays.


[edit]
I redownloaded the I44 mod (fifth time) and now it works. I have no idea what "fixed" the problem but Im happy its fixed.
Thanks for the help!

This post was edited by Foxhound (2009-10-10 06:33, ago)


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#5 Posted at 2009-10-10 06:34        
     
Glad it is solved now, I will sent you a bill for all that additional bandwidth you used. :laugh


j/k ;)


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#6 Posted at 2009-10-10 12:18        
     
:D


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#7 Posted at 2009-10-11 01:01        
     
When can we see this converted for ArmA 2


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Joker  



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#8 Posted at 2009-10-11 10:29        
     
When its done...