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#1 Posted at 2009-10-28 05:05        
     
I am fairly new to ArmA and am having a rough time getting my SP squadmates to do what I want.
The manual is way too brief and the tutorial is so basic as to be a joke.
I have a feeling that my squad could actually be of use if only I can figure out what all the commands do.
I have tried to search for some guidance on this, but there doesnt seem to be anything out there, so here are my questions:

1. What exactly do the 'Stealth/Danger/Aware/Safe' modes do?
2. Stand up/crouched/Go prone all seem straightforward, but what does 'Stay low' mean?
3. Why when I call 'Stop' do my squadmates all turn to face the rear?
4. What exactly should I expect from 'Scan horizon', 'Engage at will', and 'Disengage'?
5. The 'advance' and 'flank' commands seem to have no effect. What do you need to do to get these to work?
6. 'Take cover' seems to cause my guys to want to leave the area where I put them and run back to base to hide under their beds! Can it not be used to get them to move behind that close tree or nearby wall??

Finally, I thought that the Team switch commands allowed you to take command of your guys directly (which would be a terrific help in attacking armor or even getting them properly positioned!). All of these seem to have no effect though.
I have seen references to scripts that allow you to point at a guy and switch into his body, but they seem to be .sqf files which I am not sure if or how to apply these.
Any help in getting all this sorted in SP would be greatly appreciated!


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#2 Posted at 2009-10-28 08:00        
     
AI Squad command guide, although for ArmA2 it should help you with Armed Assault as well ;)


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#3 Posted at 2009-10-28 10:49        
     
Nice one Foxhound!
It seems that not much has changed indeed from ArmA squad control!
I am quite amazed that a similar guide was never put together for the first game, as it seemed from reading the posts that even many experienced players were unfamiliar with a lot of the commands.

He didnt cover the advance/stay back commands though. It seems to me that these cause your guys to stay a certain distance either in front or behind you. Is this correct?

Anyway thanks for the response and the link!
Cheers


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#4 Posted at 2009-10-28 13:01        
     
gurachn : He didnt cover the advance/stay back commands though. It seems to me that these cause your guys to stay a certain distance either in front or behind you. Is this correct?


If there is one person who has no idea how to play this game and commanding his AI units it is me....I hate it :)
I never play with AI, or if we are playing with it I refuse to command them ;)

I hope someone else can help you with that.


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#5 Posted at 2009-10-28 13:10        
     
1. What exactly do the 'Stealth/Danger/Aware/Safe' modes do?
2. Stand up/crouched/Go prone all seem straightforward, but what does 'Stay low' mean?
3. Why when I call 'Stop' do my squadmates all turn to face the rear?
4. What exactly should I expect from 'Scan horizon', 'Engage at will', and 'Disengage'?
5. The 'advance' and 'flank' commands seem to have no effect. What do you need to do to get these to work?
6. 'Take cover' seems to cause my guys to want to leave the area where I put them and run back to base to hide under their beds! Can it not be used to get them to move behind that close tree or nearby wall??

Stealth = AI will lie down/go prone,but still engages enemy
Danger= ??
Aware = AI will get his gun on hand.....and ready to shoot
Safe = AI puts his gun on back,and walk.....
i think 'stay low' means the ai will either crouch or go prone even if the player stands up..........
'Scan Horizon' will make AI rotate 360 degress, you can see him turning around slowly ( only when you stopped moving)
'Engage at will' AI will fire at his desired target.........
'Disengage' AI will not search for enemy or report.........
'advance' AI will stay in front of you,when you run forward ,AI behind you will try to get in front of you and he'll continue running in front of you,(AI stops running when you stop)
'flank left/right' AI will stay left or right to you....(not sure)
'take cover' not sure,but in ofp ,they usually hide inside bushes(inside bushes,not behind!)


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#6 Posted at 2009-10-28 16:05        
     
Thanks guys.
My impression is that a large percentage of players focus on MP rather than SP, is that right?
I live in Japan, so coordinating decent times is a problem as most players seem to be either N Am. or Euro based.
In any case, I always like to start a game by working through the SP to get a feel before tackling real humans.

Anyways I am really surprised, by how little guidance there seems to be on ai commanding!
I have been playing a few missions and trying to figure out how things work.
Most of what is in the ArmA 2 tutorial seems valid and Haroon has cleared up a few more points, but I have learned a bit extra too.

'Stay low' will have the ai go prone (or sometimes crouch) if you go prone. This is pretty useful.
But if you crouch they will all stand up. They will not crouch if you do, which is a bit annoying.
'Take cover' just seems to make them run away and hide somewhere!

Overall, I just finished a mission (from the excellent Perpetua campaign) where I had a 10 man squad of elite RACS Mountain troops, and what a hassle.
Those boys could shoot! I only got about 3 kills the whole mission! And they were good at spotting too. My AT guy killed 2 brdms without a problem, but getting them to do anything more complex than follow was like herding cats. I spent more time managing them than looking out for enemy!
Comparing ai control to any of the rainbow 6 games, this is just a disgrace!


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#7 Posted at 2009-10-29 07:11        
     
just set them a formation you desire
make them Open Fire ,Engage At Will
and Return To Formation
You can reduce their skills in the editor.........,
Or increase the skill of enemy so that it won't be easy...................


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#8 Posted at 2009-10-29 08:12        
     
I hear you Haroon.
They seem to be able to handle basics like that with little problem, and its fine if you are in open country, going against infantry.
But once you get into urban areas, especially against armor, then the lack of fine control really starts to be a problem.

Another question, I would really like to be able to use the Team Switch command, but I hear you can't do that unless the mission is set up to allow it.
How can I set teammates to playable using the editor?
I cant even seem to load a mission!
:dozingoff


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#9 Posted at 2009-11-05 10:43        
     
Team Switching is a piece-of-cake in ARMA...
Just place a unit in the mission editor
(Procedure :
-Open Rahmadi
-Double-Click on anywhere of the island
-Click the Drop-Down button next to the text "player"
-Select "Playable"
-And again place another unit on the island,
this should be the player..)
-Click "Preview"
Now you can teamswitch by pressing T.
(Pressing T will bring up a window with the list of switchable players)
If you want to teamswitch immediately ,just press Y (Not sure,you should take a look in the Options/Controls menu).

More Options for playable
There are some more options for teamswitch in vehicles...
they can be
playable as pilot
playable as gunner
playable as driver
etc.......................

To load a mission (that you've edited)
You must first save it,you can find the button on the right side of the screen...........
Type any name for your mission and save it (for example - blackhawkdown)
And loading is simply the same as saving ,just click load and select the name "blackhawkdown"
If you have finished editing a mission and want it to play from the Single Mission
just choose Export to Single Missions...........

Anything else,just PM me................
Haroon1992................................