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#1 Posted at 2009-12-19 10:50        
     
Hi all!

Today I'm releasing my new coop mission "Operation Roadfighter".
It's basically a port from my "Operation Roadrunner" mission but with added content and twists ;-) The mission is pretty hard with lots of enemies but all good fun! Also I simply had to create a mission on the lovely Quesh-Kibrul island :)

Story:
Two days ago several coalition trucks with weapons and ammo were stolen by terrorists outside Kirkuk in northern Iraq.
HQ believes that the weapons have been transported to the city of Quesh-Kibrul, near the International Hotel. It is crucial
that these weapons are found and destroyed as soon as possible. They must not be used in attacks against coalition forces or
the people of Iraq.
You and your team are tasked with destroying the weapon trucks and any weapon caches you find in the area surrounding the hotel. As the enemy use cellphones to communicate with each other you must destroy the telecom tower which provides cellphone coverage in the area. You have to do this before moving into the city.
You will come across civilians on your way to your objectives and they must not be harmed!


*** EDIT ***
Mission updated to version 1.03.

Changelog:
1.03 - 4.January.2010
- Fixed: issue with spawning Humvees/supplies at checkpoints
- New: ammo boxes spawning at checkpoints now contain rucks, SMAWs and TAC-50 ammo (in addition to their default load)
- Removed: sandbag boxes spawning at checkpoints
- Changed: some civilan offroads used by the enemy replaced with technicals
1.02 - 27.December.2009
- added ammo and supplies which will spawn at each new completed objective
- increased enemy AI skill and awareness to offer more resistance
- added more civilians and wildlife
- added more medic boxes at initial starting point
- civilian vehicles in "strategic positions" will now respawn if destroyed or abandoned
- added more civilian vehicles to provide better transport options
1.01 - 21.December.2009
- mission now works with Quesh-Kibrul 2.0
- more enemies on rooftops
1.00 - 21.December.2009
- weapon respawn issue fixed
- added enemies in "deserted" areas
- added civilian vehicles here and there for easier transport
- tweaked some of the triggers



Operation Roadfighter Co-10 (@) v1.03


Advanced Combat Environment 2 - Core beta
Advanced Combat Environment 2 - eXtras beta
Community Base addons
FFAA terrorists
Quesh-kibrul


Have fun playing!

/ ]NTRUDER

This post was edited by Big (2010-01-04 09:21, ago)


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#2 Posted at 2009-12-19 11:40        
     
Thanks, page added.


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#3 Posted at 2009-12-19 11:57        
     
Thx Big!

Could you just mention the 'JIP/objectives issue' under Known issues, instead of "bug hunting" ? Thanks in advance :)


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#4 Posted at 2009-12-20 19:45        
     
Hi, thanks for the mission.
Played it on dedicated last night with few friends and it didn't go too well, when spawning at the checkpoints we had the basic weapons again or in some cases no weapons at all, it might be better to spawn only at the base in this mission since the Humvees respawn.

Cheers
Mik


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#5 Posted at 2009-12-21 02:26        
     
Hey MikDawg, thanks for your feedback!
Tonight I noticed the issue with respawning without weapons. I must say I have never see that behaviour outside of ACE..

Anyways, the weapon respawn is fixed in the new version (1.00), please see above :)

Progressive respawns are here to stay mate - learn to set up a working supply line instead and you won't run out of transport options :D (or use the built-in heli transport script)

Thx again!


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#6 Posted at 2009-12-21 13:34        
     
Kewl! :)
Thanks for the update - we will have a got at this again soon.


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#7 Posted at 2009-12-21 19:13        
     
Hi mate,

With the update to the Quesh-kibrul island your mission no longer works, just needs to be ammended from 'test' to 'queshkibrul'.

Cheers,

Bear


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#8 Posted at 2009-12-21 20:10        
     
BearBison : Hi mate,

With the update to the Quesh-kibrul island your mission no longer works, just needs to be ammended from 'test' to 'queshkibrul'.

Cheers,

Bear

Thanks for the feedback Bear. I can only quote George Costanza in "Seinfeld" when I say:

"I'm aware! I'm aware!" :p

Fixed version coming up in the next couple of hours.
Thx!


*** EDIT ***

All done - please download the new version (1.01). Link in first post.

This post was edited by ]NTRUDER (2009-12-21 22:44, ago)


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#9 Posted at 2009-12-22 01:22        
     
I still don't see any epinephrine in the newer version. I see the medical supply box, but the only supplies in the box are bandages. Is the extended ACE wounding system turned off? Are bandages all that we need?


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#10 Posted at 2009-12-22 07:05        
     
Page updated.


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#11 Posted at 2009-12-22 10:46        
     
node_runner : I still don't see any epinephrine in the newer version. I see the medical supply box, but the only supplies in the box are bandages. Is the extended ACE wounding system turned off? Are bandages all that we need?

Hi again node!

May I suggest the possibility that you are not scrolling all the way to the bottom of the item list when looking in that box? It's the wooden type box next to the southernmost truck's front left wheel.
No, you will need bandages, epi and morphine..

ACE wound system is indeed ON and working as far as I have tested.
Good luck finding the stuff and let me know how it goes :)

*edit*
Thanks Big!!


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#12 Posted at 2009-12-22 15:14        
     
Thanks for the help ]ntruder. I don't know what the problem was. I loaded it up again, and the I saw everything. (I was scrolling all the way down before). I reset the load order of all the mods I'm using in Addonsync, so maybe it was a problem with the order I was loading the mods and something else was getting in the way of ACE. I'm not sure but it was really strange. We had 4 guys in the map and none of us could see the supplies, then last night we played again and the supplies were there. Go figure. At least it's working for us now. Thanks!


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#13 Posted at 2009-12-22 16:32        
     
That was strange indeed!

Good to hear it's working again.
Have a great X-mas :)


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#14 Posted at 2009-12-27 19:51        
     
Page updated.


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#15 Posted at 2009-12-27 20:15        
     
Cheers mate :)