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Description: This mission is to demonstrate the use of AI unit caching when not within player or enemy range. The caching script works by reducing squads when they are outside a specified distance from the players, so that entire squads will reduce to a single unit to save on CPU when they are not near the player. The option to disable caching for particular groups is also available. # Will cache all groups at the start of the mission # Will cache dynamically created groups during the mission # Handles multiple sides # Will trigger squads of different sides when within range # Will ignore group if object variable set # Will ignore triggering by ambient civilians Usage: Put the following in your INIT.SQF file: 0 = [1000] execVM "modules\CEP_Caching\main.sqf";Where the parameter is the trigger radius where the units will reassemble. Developer notes: Here is a list of nifty components to be found in this mission. CEP Unit Caching by Myke - This code is originally from Myke's ARMA I Coop Essentials Pack. I have heavily modified it and it now supports vehicle units and dynamic group creation. Credits and Thanks: CEP Unit Caching by Myke RMM_Reducer by Rommel Changelog: v2.3 - Changed from SQF to FSM - Removed initial 30 sec delay - Added statistics to report log - Wait 30s or 10% AI increase to refresh cache v2.2 - Added: Ensure playable groups are not included in caching - Changed: Increased default caching delay from 30s to 120s - Changed: Updated Teleport script - Changed: cachingDisabled test group disabled by default v2.1 - Added group setVariable ["crB_disableCache", true]; to disable caching on groups v2.0 - Added Completely restructed the init component to automatically add all groups and new ones as they are dynamically created - Changed Trigger distance is now a centralised parameter - Changed trigger activation code as inspired by RMM_Reducer - Changed groups from all sides can be cached - Changed groups will trigger when approached by groups from different sides or playable units v1.3 - Added CEP Unit Caching and radio functions to demonstrate their use. Forum topics: - Armaholic forums - BI forums Enable javascript to be able to download from Armaholic please!
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This only works when running CO
Works perfect thanks
Hey does this work in arma 3?
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