rip31st released a new video on
our forums showing the mortar improvements.
Qoute rip31st:
Here are some more mortar improvements involving the sounds. Added incoming whistle sound ( this was a huge pain in the you know what. Prolly took 3 days of sampling, wave editing and config work to get it done. Pitch and sound now changes with distance. Different results are achieved dependant upon player/round position.
You can find more information and leave your feedback in the
31st Normandy Mod WIP topic.
The whistling (no offense) sounds stupid. Shouldn't the whistle be in the ''incoming'' sound, at least?
Mortars have a very distinct incoming sound. I have first had experience in real life. It is a very scary and haunting sound that you'll remember for the rest of your life.
Also the game engine for ArmA2 implements a doppler effect you can't get around based on our unique mortar system we've developed for our mod.
whats with tha clicking sound
The clicking comes from the game, I noticed that too.
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