Contains for the first time all Missions, Addons and Keys that are needed to play/host AAS today in one simple to use Installation package supporting numerous languages.
AAS is a Team vs Team Multiplayer-Mode coming from Novalogics game "Joint Operations" brought to ArmA2 by CoolBox-SBS. In case you´re new to AAS here´s an overview with additional links how it works, explaining the HUD, general Tactics and specific key-controls. It´s not complete and not nice yet, I know, I´ll come to that later.
AAS comes as a bunch of scripts that are part of a mission-layout but it is a bit more than just that. That´s why I hope this thread is right here, because this is about the AAS-Project as a whole, not just one mission and there are so many people involved.
AAS (Advance and Secure):
Despite both X-Ray Homebases of each team, there are several objectives that need to be conquered in order. A Teams wins if it captures all Objectives or owns more than the opponent at the end of a given amount of time.
Unlike it is done in the Battlefield-Series you´re not fighting for all objectives at the same time, instead they need to be taken in a certain order which keeps the action very focussed and dense and the usage of tactical skills, teamwork and logistics is more vital than single player actions. Also you don´t have to stand 2m beside a flag to decamp an objective, you´ve to outnumber the enemy inside a bigger perimeter around the flag, at that point the enemy is not able to spawn anymore in that objective and he needs to reinforce from other objectives/bases further back. Only if the flag is down (decamped), one player needs to get close to take control of that objective. You´ve to decamp, overtake and upcamp an objective until it is fully functional and you can spawn your troops there.
Indepedent from the standard ArmA2-Classes you can pick in the Lobby of an AAS-Server, the real Class-Change/Choice in "AAS für ArmA2" happens only and directly in the game at the Armory:
Rifleman: Standard-Class - Nothing Spectacular, carrying an assault rifle an some grenades
Grenadier: Only this Class has access to grenade launchers (M203/GP25)
Engineer: Most Important unit for Anti-Tank/Anti-Air
Medic: Medics can heal wounded and revive dead teammembers at the cost of firepower
Gunner: The Machinegun-Guy
Sniper: The Sharpshooter
Recon: Carries silenced weapons only and satchels for operations behind enemy lines/nighttimes.
All 73 AAS Missions in V1.0 contain the complete Game-Mechanics. Only for the "Non-Chernarus-Missions" you need (Panthera/LittleBird/Sahrani) on Servers and Clients. This means that all 49 Chernarus-Missions require nothing else than vanilla ArmA2 and work direct "out-of-the-box" on every Server while Clients Download the mission automatically if they join a server. So no need to install anything, just put the desired Mission in your ArmA2 "mpmissions"-folder and give it a go!
Where to play AAS?: Arma2 Russia Public Gameplay on a daily base (Russia/Eastern Europe) Armacalypse Public Gameplay on a daily base (U.S. East Coast) Armed Global Warfare Tournament. Registration required. Sign in now for up to 100-player matches with maximum organized Teamplay (Somewhere in the U.S. and Canada) Basecamp Allstars This server always runs the latest AAS-Alpha-Releases / Public Gameplay every Thursday starting at 8pm CET (Germany, Central Europe)
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