Requirements: No addons required
Date: 2007-11-02 19:40
- A rank system based off the players score that unlocks vehicles and weapons as the player gains higher ranks.
- Automatic vehicle servicing anywhere in the base area (Airport)
- Dynamic groups, players can join other players groups while in the game.
- Recruited AI, players can recruit AI units if they are leaders and have a high enough rank.
- Side missions there are multiple random generated side missions that leaders can pick from.
- Scores for everything, you get scores for completing main objectives, secondary objectives, side missions transporting and repairing!!
- The mission remembers you , so if you disconnect and come back later your score and rank is remembered.
- Missile Cam for hellfires GBU bombs and stingers.
- Incoming missile warning sound for all aircraft. (local host)
- Optional 4 hour day mode.
- Synced time for all clients and jip players.
- Dynamic Weather System
Detailed scenario description/objectives:
- Stage 1: Capture all towns with black markers.
- Stage 2: Destroy all towns sub objectives marked red.
- For Multi Player, copy the pbo file(s) to .\ArmA\MPMissions (installation) folder.
- GUI for recruitment
- More missions
- 29.Mar.2007 - Initial release.
- 3.Apr.2007 - Revisison
1. Intro problem fixed.
2. hints/radio messeges were displaying at incorrect times.
3. objectives now ticked off in briefing.
4. fixed missions that were failing to start after a time.
5. longer interruptabil respawn timer for all private class vehicles
6. Unit 1-1-G now gains rank.
7. Removed search lights to stop KA-50 engagment loop.
8. Civilian traffic and empty vehicles added.
9. Some script improvements to prevent client crashes.
10. New ending sequence.
11. points awarded for transporting gunners (was just passengers)
1. MH-6 choppers now respawn in 10 minuites.
2. Group Managment system.
3. Ammo on ground cleaned up around the airport
4. Various Sub Mission Bugs fixed.
5. Dynamic Weather system added
6. More enemy added to towns
7. Spec opps reinforcements added. (respond to towns under attack)
8. Start time changed to 5:00 am
9. Mission codes explained in briefing.
1. Double mag bug fixed.
2. Aircraft flightpaths fixed.
3. join Leader in vehicle fixed.
4. increased invite to squad messege time to 10 seconds.
5. Transport points restored.
6. Repair markers sync for late connecting clients.
7. missions working on local servers.
8. no longer randomly Forced to civilian team.
9. viewdistance and terrain detail settings added to transfer house.
10. moved random tibiria spawn.
11. parachuters reinforcment bug corrected.
12. Squad menu added to all vehicles.
1 Fixed never ending explosion
1. Bandwith and cpu optimzation.
2. Added Mission selection menu by Dr Eyeball.
3. Moved trucks outside hanger
4. Delocalized enemy mission units
5. Localized some weather markers
6. changed parram 1 to 1 hour day
7. changed parram 2 to start time selection
1. enemy groups now collapse to nothing
2. fixed mission premature ending bug
1. client crashes
2. fixed destroy mission early ending.
3. fixed land patrol mission abort.
1. All missions working
2. Mh6 respawn option
3.rain effect improved for choppers
4. excesive ammo removed readded.
5. West AI squads removed.
1. csar mission sea bug.
2. bury.sqf script error
3. markers on csar 10 fixed
4. death penelty added (5% of your score).
5. client crash issues.
1. changed to 1 point death penelty
1. Fixed water patrol and other mission bugs.
2. Removed penalty due to tk system conflict.
3. Fixed 1 hour day mode and flashing night /day.
4. Removed floating dead enemy crew.
5. Kegetys spectating script added.(in transfer)
6. Medic Support Reward system.
7. Fixed various objective resets from jip players.
8. Markers for abandoned vehicles and repaired vehicles
9. dead remove increased to 10 minuites
1. corrected respawning vehicles
2. replaced med tent.
1. Added A-10
2. Added Engineer class (repairs for points)
3. Engineers and medics can build FARP and MASH centers earning points to the owner if they are used.
4. New recruitment menu and radio command. (thank you Dr.Eyeball)
5. New select mission radio command.
6. New 500 lives server option, when 500 west lives are lost the mission is failed.
7. Added POW camp and prisoner sub objectives to citys.
8. Randomized radio tower city objective placements.
9. New randomized civilian parked car generator system.
10. New Docks.
11. All farps and base repair rearm and refule every type of vehicle.
12. New missions Air Combat Patrol and Defence.
13. A City under siege will call in reinforcments from the next town, Until the radio tower is destroyed.
1. Radio Towers can only be destroyed by satchels
2. Halo added to mission HQ
3. Support system via radio 0 0 8
--Red + Blue Version 2 -----
1. Reinforcements bugs fixed.
2. AI squadmates disappear when they should.
3. New halo anims.
4. Enemy is more defensive.
5. Enemy manned MG guns.
- BIS/BIA for their great simulators.
- mi2slow & Vienna for map hpp.
- Dr Eyeball for all the menu systems.
- Kegetys for Spectating Script for Armed Assault.
- Panther for the German translation.
- ManDay for Halo
- Suicide Squad for Beta testing.
Tags: No tags